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dc.contributor.authorWeng, Jui-Fengen_US
dc.contributor.authorTseng, Shian-Shyongen_US
dc.contributor.authorLee, Tsung-Juen_US
dc.date.accessioned2014-12-08T15:48:07Z-
dc.date.available2014-12-08T15:48:07Z-
dc.date.issued2010-10-01en_US
dc.identifier.issn1939-1382en_US
dc.identifier.urihttp://dx.doi.org/10.1109/TLT.2010.33en_US
dc.identifier.urihttp://hdl.handle.net/11536/32089-
dc.description.abstractThe Boolean logic is a tool to model the algebra of truth values. It is an essential subject in Computer Programming and Digital Electronics. While teaching the Boolean logic, teacher usually gives examples to elaborate the Boolean logic formulation. However, the physical meaning of the Boolean logic is difficult for students to imagine without the realization to real-world case. The classical Pac-Man game which has clear Boolean logic game rules and simple game scenario is chosen as the teaching aid. Accordingly, two learning activities, the Boolean logic realization activity and game scenario formulation activity, are proposed. Our idea is that through game rule tuning in the learning activities, the students can comprehend how the changing of game rule (Boolean logic) affects the game scenario. To manipulate the game scenario for teaching specific learning objectives of Boolean logic, the Game Rule of the original Pac-Man game is defined and seven versions of modified game scenarios provided as illustrations are appropriately organized for students to practice one Boolean logic concept each time. The experimental results showed the proposed activity can have higher learning achievements compared to the traditional lecturing.en_US
dc.language.isoen_USen_US
dc.subjectGame rule realizationen_US
dc.subjectBoolean logicen_US
dc.subjectgame rules tuningen_US
dc.subjectScratchen_US
dc.subjectgame-based learningen_US
dc.titleTeaching Boolean Logic through Game Rule Tuningen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TLT.2010.33en_US
dc.identifier.journalIEEE TRANSACTIONS ON LEARNING TECHNOLOGIESen_US
dc.citation.volume3en_US
dc.citation.issue4en_US
dc.citation.spage319en_US
dc.citation.epage328en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
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