完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 吳秉儒 | en_US |
dc.contributor.author | Binju Wu | en_US |
dc.contributor.author | 吳毅成 | en_US |
dc.contributor.author | I-chen Wu | en_US |
dc.date.accessioned | 2014-12-12T01:21:07Z | - |
dc.date.available | 2014-12-12T01:21:07Z | - |
dc.date.issued | 2008 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT009590509 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/40105 | - |
dc.description.abstract | 3D電腦遊戲是目前的趨勢,因為畫面更為真實而吸引了大多數的玩家。而3D電腦遊戲設計中,最重要的是遊戲畫面的繪製,遊戲畫面可以分成3D與2D,3D部分如場景、人物等,2D部分則是如UI(User Interface)。為了要讓3D遊戲中的UI設計跟製作得到高效率與高產能。 本論文使用一套開放的繪圖架構CWT(CYC Window Toolkit)[7]之中的OpenGL實作部分,設計一套混和CWT的2D元件與3D繪圖的架構,並經由實驗驗證是否能提供給開發者較好的UI開發選擇。 | zh_TW |
dc.description.abstract | In this thesis, the use of an open graphics architecture CWT(CYC Window Toolkit) among the implementation of the OpenGL version. Design a system for mixing widgets of the 2D and 3D graphics. And by the experiment to verify whether the developer can provide a better choice of 3D Game UI toolkit. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 使用者圖形介面 | zh_TW |
dc.subject | 跨平台 | zh_TW |
dc.subject | 繪圖效能 | zh_TW |
dc.subject | 3D繪圖 | zh_TW |
dc.subject | Java | en_US |
dc.subject | CWT | en_US |
dc.subject | 3D | en_US |
dc.subject | AWT | en_US |
dc.subject | OpenGL | en_US |
dc.title | 在CWT OpenGL 版本中混和元件與3D圖形的設計 | zh_TW |
dc.title | The Design of Mixing Widgets with 3D Graphics for the OpenGL Version of CWT | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊學院資訊科技(IT)產業研發碩士專班 | zh_TW |
顯示於類別: | 畢業論文 |