完整后设资料纪录
DC 栏位 | 值 | 语言 |
---|---|---|
dc.contributor.author | 张李治华 | en_US |
dc.contributor.author | 李永铭 | en_US |
dc.contributor.author | Li, Yung-Ming | en_US |
dc.date.accessioned | 2014-12-12T01:23:55Z | - |
dc.date.available | 2014-12-12T01:23:55Z | - |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT079434805 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/40873 | - |
dc.description.abstract | 数位服务乃由提供人们存取网际网路的连线服务和提供消费者使用的内容服务如音乐、线上游戏与影音所组成。今日,大部份的数位服务是经由多个厂商各司其职所组合而成的。举例来说,创作内容和提供内容存取的厂商可以是不同间公司。因此我们须要一个完备的契约模型来解决这些公司之间可能发生的利益冲突。很明显地,数位服务改变我们今日生活,并且衍生出许多挑战性的研究议题。事实上,我们发现很多相关研究对于如何让数位服务提供者获取更高报酬的方法付之如阙。因此,本研究企图探索数位服务的定价策略与经营手法。为了能增加数位服务提供者所能赚取的收益与报酬,我们分别从市场区隔(Market Segmentation)与产能规划(Capacity Planning)着手,研究数位服务如何定价以及建立契约模型。 在本研究中,我们藉由三个最具代表性的数位服务来讨论这些问题。这三个数位服务分别是:无线网路存取服务,线上游戏服务,与数位音乐服务。在无线网路存取服务中,我们发现频宽分享对WiMAX厂商有利,但对Wi-Fi厂商而言则很难有实质的好处。在具备网路效应的线上游戏服务中,如果厂商有意将他们的产品委托代理商经营时,我们建议厂商可以采用收益分享契约机制以获取较高的报酬。在数位音乐服务中,我们发现单一定价方式可能会造成唱片公司在双通路的收益上低于单纯的光碟销售通路。 | zh_TW |
dc.description.abstract | In this study, we consider digital services which are composed of access services, offering users the ability to connect to Internet, and content services, offering and serving digital contents, such as music, online games, and videos which users experience. Today, digital services in most cases are provided by two or more companies which have difference tasks. For example, the firm creating contents and the firm serving contents can be two different companies. Thus, we need a well-designed contract to solve the conflict of profit distribution among them. Obviously, digital services change the way we live and generate many challenging research issues. In fact, we find that many related studies rarely tell us in what manner digital service providers could earn more. Thus, in this research we aim to explore the way of monetizing digital services and operation strategies. In order to increase digital service providers’ revenues and payoffs, we study how to price digital services and how to build contract models through the perspective of market segmentation and capacity planning. Here, we discuss these questions by three representative digital services. They are wireless access services, online game services, and digital music services. In wireless access services, we study the bandwidth sharing between WiFi and WiMAX services. We find that bandwidth sharing would benefit a WiMAX service provider, yet a WiFi service provider has no significant saving under a wholesale price contract. In online game services exhibiting network effects, in order to acquire higher profit, we suggest that an online game developer adopt revenue sharing contract when contracting with a commercial agent. In digital music services, we identify that uniform price can lead to the result that a dual channel is worse than a pure CD channel when uniform price is too low. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 数位服务 | zh_TW |
dc.subject | 订价 | zh_TW |
dc.subject | 契约 | zh_TW |
dc.subject | 市场区隔 | zh_TW |
dc.subject | 产能规划 | zh_TW |
dc.subject | Digital Service | en_US |
dc.subject | Pricing | en_US |
dc.subject | Contract | en_US |
dc.subject | Market Segmentation | en_US |
dc.subject | Capacity Planning | en_US |
dc.title | 数位服务营利与契约模型 | zh_TW |
dc.title | Monetization and Contract Models for Digital Services | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 资讯管理研究所 | zh_TW |
显示于类别: | Thesis |