Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 董正王亭 | en_US |
dc.contributor.author | Tung, Cheng-Ting | en_US |
dc.contributor.author | 李峻德 | en_US |
dc.date.accessioned | 2014-12-12T01:32:25Z | - |
dc.date.available | 2014-12-12T01:32:25Z | - |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT079641513 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/43125 | - |
dc.description.abstract | 由於科技發展的進步,行動電話不只是單純的通訊產品,而是集合各種功能於一身,也已經成為普及的生活必需品。一般的企業花了許多成本與人力,為產品不斷新增功能,但過度的功能設計反而會混淆使用者,不同的使用者對於行動電話的需求有很大的不同,同樣的商品也已經無法滿足各類需求的使用者,因此市場分眾實有必要,開發團隊必須將使用者區隔得更清楚,根據其使用目標、生活習慣等不同屬性進行分類,最後根據產品的目標使用者進行產品的設計與開發 ,才能設計出令使用者滿意的產品。 在產品設計的開發前期,如何定位使用者是非常重要的,然從設計角度而論,台灣的3G手機市場仍缺乏相關使用者分類,因此本研究以3G行動電話的使用者做為研究對象,招募22位使用者,利用訪談的方式來收集資料,相較過去研究大多是針對純粹在設計上或是弱勢族群(例如:老年人、聽障者、視障者)的研究,本研究利用角色模型法(persona)來探討與發展台灣行動電話的使用者分類,希望研究結果能為相關產品在進行初始設計分析階段提供參考。 研究結果發現,台灣3G行動電話使用者有五種主要的使用屬性傾向「以聯絡工具為屬性」、「以娛樂工具為屬性」、「工作輔具屬性」、「資訊記錄屬性」以及「彰顯自我特色屬性」五個角色模型,以此五種傾向為屬性架構,進一步發展出三種主要的使用者角色模型:「情感交流型」、「商務型」、「表現型」。 | zh_TW |
dc.description.abstract | With the quick progress of technology development, mobile phone now is not only a simple communication tool but has become a popular daily necessity which provides various functions. To cope with the increasing user needs, mobile phone vendors have invested considerable time and sources to redesign their products but often result the devices with exorbitant functions that only fructrate users even more. Users have different demands for their mobile phones. It is thus very crucial to establish related user segments at the initial design stage of illustrating users’ different goals, styles values, cultures, and scenarios. Accordingly, design teams will be able to develop systems appropriately to match with users’ needs. The present study aims to develop the 3G mobile phone user personas of Taiwan market. A total of 22 subjects were selected to participant in a deep qualitative research process. From the study results, basically, Taiwan 3G mobile phone users have five primary usage tendencies: “Communication tool-oriented”, “Entertainment tool-oriented”, “Job assistance-oriented”, “Recording tool-oriented”, and “Self expressive-oriented” which are used as the feature framework to further develop three types of personas “Affective Communication”, “Commercial”, and “Expression”. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 角色模型法 | zh_TW |
dc.subject | 使用者中心設計 | zh_TW |
dc.subject | 以活動為中心設計 | zh_TW |
dc.subject | 目標屬性設計 | zh_TW |
dc.subject | 3G行動電話 | zh_TW |
dc.subject | persona | en_US |
dc.subject | User-centered design | en_US |
dc.subject | Activity-centered Design | en_US |
dc.subject | Goal directed design | en_US |
dc.subject | 3G mobile phone | en_US |
dc.title | 3G行動電話使用者經驗研究—以評估目的發展的使用者角色模型 | zh_TW |
dc.title | A 3G mobile Phone User Experience Study—The Evaluation-oriented Persona Development | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 傳播研究所 | zh_TW |
Appears in Collections: | Thesis |