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dc.contributor.author賴隆億en_US
dc.contributor.authorLai, Long-Yien_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:36:33Z-
dc.date.available2014-12-12T01:36:33Z-
dc.date.issued2011en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079679527en_US
dc.identifier.urihttp://hdl.handle.net/11536/44075-
dc.description.abstract本論文的目的在於協助電腦象棋程式設計者,快速定位問題棋步或問題棋步區間。由於目前電腦象棋AI棋力已高於程式設計者,並且在大量對戰後,因此太多棋譜很難人工去復盤來找出問題點。本論文分析象棋棋譜,根據棋譜內的棋子位置,子力變化,審局分數變化,主要變例等資訊,來找出問題棋步。從實驗結果分析,經由此分析程式,可以協助程式設計者快速找出問題棋步,進而協助電腦象棋不斷的增進棋力。zh_TW
dc.description.abstractThe main goal of this thesis is to help computer Chinese Chess developer find a quick way to locate wrong moves or wrong move intervals. Since Computer Chinese Chess program is already stronger the programmer in the most cases. It’s hard to find the program bugs from Chinese Chess records. To improve program strength, we analyze the positions of pieces, principal variations according to games records.en_US
dc.language.isozh_TWen_US
dc.subject電腦象棋zh_TW
dc.subject象棋棋譜zh_TW
dc.subjectComputer Chineseen_US
dc.subjectChinese Chess Recordsen_US
dc.title電腦象棋棋譜分析之研究zh_TW
dc.titleA Study to the Analysis of Computer Chinese Chess Recordsen_US
dc.typeThesisen_US
dc.contributor.department資訊學院資訊學程zh_TW
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