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dc.contributor.author鄒忻芸en_US
dc.contributor.authorTsou, Hsin-Yunen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2015-11-26T01:05:47Z-
dc.date.available2015-11-26T01:05:47Z-
dc.date.issued2010en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079755531en_US
dc.identifier.urihttp://hdl.handle.net/11536/45875-
dc.description.abstract桌機格網為一項重要的技術。概念上,為利用網路,將閒置的電 腦資源組成一虛擬的超級電腦。然而應用上,鮮少被利用在電腦對局 應用問題。在 2009 年時,由交大吳毅成教授研發團隊提出一套利用 桌機格網(Desktop Grid)解決許多過去未解的電腦對局應用問題 (Computer Games)的方法,如:建構六子棋開局庫,在本論文稱該系統 為 Computer Game Desktop Grid (CGDG)。 由於這套桌機格網是由交大吳毅成教授研發團隊剛研發不久,尚 頇增加許多功能,因此本論文的目的為致力於改進應用層框架一般化 與資源分配管理的部分。應用層框架一般化是指將原本僅適用於六子 棋應用的桌機格網系統,擴展於大部分的電腦對局應用問題;而資源 分配管理則是在多個組織與使用者加入時,提出一套分配資源與管理 的方法。zh_TW
dc.description.abstractDesktop grid is an important technology. However there are no desktop grid systems specific for computer games. So our laboratory developed a desktop grid system for computer games in 2009. We used this desktop grid system to solve the computer games problems successfully, like the Connect6 openings. Then we named this system as Computer Game Desktop Grid (CGDG) in this paper. Since this system was built one year ago, it still needed many new functionalities. This paper focuses on improving the functions about the generic application framework and resource allocation management for this desktop grid CGDG.en_US
dc.language.isozh_TWen_US
dc.subject桌機格網zh_TW
dc.subjectDesktop Griden_US
dc.titleCGDG 桌機格網之應用層框架一般化與資源分配管理zh_TW
dc.titleThe Study and Design of the Generic Application Framework and Resource Allocation Management for the Desktop Grid CGDGen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
Appears in Collections:Thesis


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