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dc.contributor.author邱晟瑋en_US
dc.contributor.authorChiu, Cheng-Weien_US
dc.contributor.author林奕成en_US
dc.contributor.authorLin, I-Chenen_US
dc.date.accessioned2015-11-26T01:06:28Z-
dc.date.available2015-11-26T01:06:28Z-
dc.date.issued2010en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079757511en_US
dc.identifier.urihttp://hdl.handle.net/11536/46051-
dc.description.abstract本論文針對熱式影像為目標,提出一套基於圖形處理器之即時熱影像模擬演算法。我們從熱力學定律中推導出的熱傳遞模型,藉而模擬真實的熱式影像。由於傳統的熱模擬注重精密的數值計算,模擬的過程往往花費了過多的時間。因此,我們建立了簡化後的熱傳遞模型,並使用有限元素法來描述物體的動態熱能,最後藉由圖形處理器的平行運算能力加速模擬流程,輸出即時擬真的熱影像。其中,我們以Phong反射模型為主模擬熱輻射的變化,並以較少的儲存空間計算均勻材質實心物體的熱傳導過程,以圓柱體受風力的熱對流影響簡化時寄物體的複雜邊界。最後,我們將比較實驗結果,分析出模擬過程中最合適的各項參數。zh_TW
dc.description.abstractThe goal of this thesis is to propose an efficient framework for real-time thermography simulation. Since our purpose is not fully physical simulation but visually correct thermographic view, we propose a plausible illumination method for approximation of heat transfer where radiation, conduction and convection are all included. We use Phong illumination model to simulate radiation since indirect reflection can be ignored with low temperature difference. For simulation of conduction, we construct less 2D textures to substitute a large-sized volumetric 3D object to reduce computational complexity of heat propagation. To simulate convectional effect, we simplify the shapes of objects into cylindrical case and apply the formula of heat transfer from a cylinder in cross flow. All of these methods are able to be accelerated by GPU-based rendering which synthesizes realistic thermal images of a virtual environment in real-time.en_US
dc.language.isoen_USen_US
dc.subject熱影像模擬zh_TW
dc.subject光反射模型zh_TW
dc.subject虛擬實境zh_TW
dc.subjectthermal imageen_US
dc.subjectillumination modelen_US
dc.subjectvirtual realityen_US
dc.title基於圖形處理器之即時熱影像模擬zh_TW
dc.titleGPU-based Real-Time Simulation of Thermogrphyen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
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