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dc.contributor.author耿世瓴en_US
dc.contributor.authorKeng, Shih Lingen_US
dc.contributor.author莊榮宏en_US
dc.contributor.authorJung-Hong Chuangen_US
dc.date.accessioned2014-12-12T01:56:36Z-
dc.date.available2014-12-12T01:56:36Z-
dc.date.issued2003en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009117507en_US
dc.identifier.urihttp://hdl.handle.net/11536/49480-
dc.description.abstract本論文提出一個可有效描繪半透明度材質的快取技術。此快取技術主要靈感來源為 irradiance caching。我們首先採用irradiance caching的基本架構當作我們的基礎。接著提出分割圓(split-disk) 模型決定cache的分布並且轉換dipole diffusion approximation方程式,推導出gradient of subsurface illuminance,最後利用已存好的cache以及gradient of subsurface illuminance來內插圖像。實驗結果顯示,我們只需要很少量的cache便可內插出整張圖像,整體加速約為5~15倍,且內插所產生的視覺誤差幾乎可以忽略。zh_TW
dc.description.abstractThis thesis presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.en_US
dc.language.isoen_USen_US
dc.subject快取技術zh_TW
dc.subject半透明度材質zh_TW
dc.subject真實影像合成zh_TW
dc.subject全域照明zh_TW
dc.subject表層內散射zh_TW
dc.subjectcaching techniqueen_US
dc.subjecttranslucent materialsen_US
dc.subjectrealistic image synthesisen_US
dc.subjectglobal illuminationen_US
dc.subjectsubsurface scatteringen_US
dc.title可有效描繪半透明度材質之快取技術zh_TW
dc.titleAn Efficient Caching Technique for Rendering Translucent Materialsen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
Appears in Collections:Thesis


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