Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 耿世瓴 | en_US |
dc.contributor.author | Keng, Shih Ling | en_US |
dc.contributor.author | 莊榮宏 | en_US |
dc.contributor.author | Jung-Hong Chuang | en_US |
dc.date.accessioned | 2014-12-12T01:56:36Z | - |
dc.date.available | 2014-12-12T01:56:36Z | - |
dc.date.issued | 2003 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT009117507 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/49480 | - |
dc.description.abstract | 本論文提出一個可有效描繪半透明度材質的快取技術。此快取技術主要靈感來源為 irradiance caching。我們首先採用irradiance caching的基本架構當作我們的基礎。接著提出分割圓(split-disk) 模型決定cache的分布並且轉換dipole diffusion approximation方程式,推導出gradient of subsurface illuminance,最後利用已存好的cache以及gradient of subsurface illuminance來內插圖像。實驗結果顯示,我們只需要很少量的cache便可內插出整張圖像,整體加速約為5~15倍,且內插所產生的視覺誤差幾乎可以忽略。 | zh_TW |
dc.description.abstract | This thesis presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 快取技術 | zh_TW |
dc.subject | 半透明度材質 | zh_TW |
dc.subject | 真實影像合成 | zh_TW |
dc.subject | 全域照明 | zh_TW |
dc.subject | 表層內散射 | zh_TW |
dc.subject | caching technique | en_US |
dc.subject | translucent materials | en_US |
dc.subject | realistic image synthesis | en_US |
dc.subject | global illumination | en_US |
dc.subject | subsurface scattering | en_US |
dc.title | 可有效描繪半透明度材質之快取技術 | zh_TW |
dc.title | An Efficient Caching Technique for Rendering Translucent Materials | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊科學與工程研究所 | zh_TW |
Appears in Collections: | Thesis |
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