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dc.contributor.author陳蔚武en_US
dc.contributor.authorChen, Wei-Wuen_US
dc.contributor.author梁高榮en_US
dc.contributor.author陳安斌en_US
dc.contributor.authorLiang, Gau-Rongen_US
dc.contributor.authorChen, An-Pingen_US
dc.date.accessioned2014-12-12T02:12:55Z-
dc.date.available2014-12-12T02:12:55Z-
dc.date.issued1993en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#NT823396016en_US
dc.identifier.urihttp://hdl.handle.net/11536/58616-
dc.description.abstract在傳統的軟體設計導向中,資訊物件的定義都是從實體物件的外觀所決定,然後再分析並控制實體物件的行為。本論文則以一相反的角度出發,首先先分析系統中實體物件的動態行為,進而將資訊物件定義出來,其定義的方式是根據裴式圖中系統行為模式的穩態不變量。文中針對資訊物件萃取提出四種方法進行比較,分別是啟發法(heuristic approach)、演算法(algorithmic approach)、枝界法(branch and bound)及A*法(A*approach)。從最後的結果中顯示,利用這種新方法的優點是可以刪除不一致(inconsistent)及多餘(redundant)資訊物件。zh_TW
dc.description.abstractTraditonally information objects are defined with respect to the physical objects in a software-based control system. Then the behavior of physical objects are analyzed and controlled. In this thesis, a completly opposite method is proposed. That is to analyze the behavior of physical objects at first. Then the definition of information objects are defined through the place-invariant analysis in Petri net based behavior model. Four different computation models in the place-invariant analysis are compared: heuristic approach, algorithmic apporach, branch and bound approach and A* approach. The research result shows the advantages of this new approach which removes the inconsistent and redundant information objects.en_US
dc.language.isozh_TWen_US
dc.subject資訊物件萃取zh_TW
dc.subject裴氏圖zh_TW
dc.subject複雜度運算zh_TW
dc.subjectInformation objects abstractionen_US
dc.subjectPetri Neten_US
dc.subjectComputational Complexityen_US
dc.title資訊物件萃取理論的計算複雜度分析zh_TW
dc.titleComputatinal Complexity Analysis Of Informaiton Objiects Abstraction Theoryen_US
dc.typeThesisen_US
dc.contributor.department資訊管理研究所zh_TW
顯示於類別:畢業論文