完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 洪啟元 | en_US |
dc.contributor.author | Chi-Yuan Hung | en_US |
dc.contributor.author | 周倩 | en_US |
dc.contributor.author | Chien Chou | en_US |
dc.date.accessioned | 2014-12-12T02:13:15Z | - |
dc.date.available | 2014-12-12T02:13:15Z | - |
dc.date.issued | 1994 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#NT830374010 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/58909 | - |
dc.description.abstract | 本研究為一初探性研究,採用文獻研究方式,探討建構主義哲學對於電腦 輔助合作學習和學習理論、教學理論、教學設計的影響。以求提出符合建 構主義取向的電腦輔助合作學習 (CSCL) 之設計原則。電腦輔助合作學習 是透過電腦中介傳播 (CMC) ,讓學習者得以在電腦網路上採取合作的方 式來學習、做決策或是解決問題的一種學習方式。傳統電腦輔助學習課程 軟體的設計,多依循教學設計的模式而行,面對 CSCL 這樣一個新的應用 科技,顯然必須發展新的設計策略,以保障 CSCL 課程軟體的品質。傳統 電腦輔助學習課程軟體設計所依循的教學設計模式,乃植基於認知科學和 系統法則,本研究發現,傳統的教學設計將無法適用於建構主義取向的 CSCL 學習環境,而必須改以建構主義為教學設計的指導哲學,結合超媒 體、超本文、電腦輔助學習與電腦中介傳播的設計原則方能成功的建構 出 CSCL 課程軟體。本研究發現,建構主義取向的電腦輔助合作學習設計 ,和傳統的電腦輔助學習設計最大的差異在於學習環境的設計上,因此電 腦輔助合作學習的發展者應致力於學習環境的設計。有鑑於此,本研究建 議學習環境的設計應分為四個部份:介面設計、課程設計、硬體架構、和 程式設計,本研究並針對系統發展的雛形,提出劇本法 (scenario) 的雛 形設計方式,將有助於建構主義取向電腦輔助合作學習環境之雛形設計。 The goal of this study is to derive instructional design guidelines for computer supported collaborative learning (CSCL). As a form of computer-mediated communication (CMC), computer supported collaborative learning provides learners to study, cooperate, communicate, and solve problems through the computer network. Therefore, new design strategies are required to develop quality CSCL courseware. Traditionally, the design for computer-assisted learning is based on instructional models which are rooted in cognitive science. It is found that constructivism approach is more suitable for the design and development of CSCL courseware. However, concrete constructivist design and implement guidelines are few for instructional designers to follow. This study found that the major difference between constructivism and traditional approaches is the design of learning environment. In constructivist perspective, CSCL courseware design can be divided into four parts: interface, curriculum, hardware, and programming. A "scenario" method was introduced in this study to help building a CSCL prototype courseware. | zh_TW |
dc.language.iso | zh_TW | en_US |
dc.subject | 建構主義;合作學習;教學設計;電腦輔助合作學習;劇本法雛形設計。 | zh_TW |
dc.subject | constructivism;collaborative learning;scenario instructional design;CSCL | en_US |
dc.title | 建構主義取向的電腦輔助合作學習設計之研究 | zh_TW |
dc.title | Designing Computer Supported Collaborative Learning: A Constructivism Approach | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 傳播研究所 | zh_TW |
顯示於類別: | 畢業論文 |