標題: 三維電子故事書編輯工具之設計與製作
The Design and Implementation of an Authoring Tool for 3D Electronic Story Book
作者: 陳玉照
Chen, Yuh-Jaw
陳登吉
Deng-Jyi Chen
資訊科學與工程研究所
關鍵字: 電子故事書;編輯工具;Electronic Story Book;Authoring Tool
公開日期: 1995
摘要: 開發一部三維電子故事書的工作,包括腳本設計、多媒體資料設計與程式 設計等。根據腳本,程式設計者必須選擇適當的多媒體資料,建立多媒體 資料展示的順序,以及決定故事書對讀者互動輸入或其他事件的反應,以 建立故事劇情的控制。程式設計的工作相當繁重,尤其是三維空間的定位 、多媒體資料的屬性設定與控制,以及劇情的控制等。我們的目標是發展 一個編輯工具,以解決程式設計的困難,協助三維電子故事書的開發。我 們針對三維電子故事書的特性,建立適當的故事展現架構,以及故事劇情 的時序控制模型。並且,我們也設計了圖形物件式的編輯介面,讓故事書 設計者無須撰寫繁雜的程式碼,而在三維的虛擬平面上直接定位、預視並 載入多媒體資料、快速建立動畫效果,此外,也以視覺化的編輯方式建立 故事的劇情控制。透過此編輯工具,故事書設計者將很快的就可完成一部 三維電子故事書。 The efforts to create a 3D electronic story book majorly include script design, multimedia design and programming. According to script design, the programmer has to choose appropriate multimedia materials, to build the sequences of multimedia demonstration, and to determine the interaction with users based on the story scenario defined. The burden of this kind of multimedia programming is quite heavy, especially the localization in 3D space, the attribute and control setting of multimedia objects, and scenario control.Our objective is to provide an authoring tool that can diminish the difficulty of programming and thus supports the development of a 3D electronic story book. We have established an appropriate demonstration architecture and a scenario temporal control model for 3D electronic story book. Besides, we have designed a graphic authoring interface in object style. By this, instead of direct coding, the story designer can locate the position with the help of the 3D virtual plane, preview and load multimedia objects, set up animation effects, and build the story scenario control in a visualized authoring manner. With our authoring tool, the story designer can integrate a 3D electronic story book much easier and fast.
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT840392058
http://hdl.handle.net/11536/60404
顯示於類別:畢業論文