Title: 三度空間電腦繪圖處理器之後級設計
Post-processing of 3D Graphic Rendering Processor
Authors: 曾子建
Tzeng, Tzu-Chien
陳紹基
Chen Sau-Gee
電子研究所
Keywords: 三度空間;繪圖處理器;3D;graphic processor;rendering;frame buffer
Issue Date: 1995
Abstract: 本論文研究三度空間電腦繪圖的運算,並從既有的架構中實現三度空
間電腦繪圖處理器的後級,其中包含 frame buffer 中與 stencil
buffer、Z 及 RGBA buffer 相關的運算單元。文中分析一般常用的記憶
體晶片,並選擇 BEDO DRAM 和 VRAM 作為 frame buffer 的儲存元件。
最後採用 PHILIPS 3.3 伏特 0.5微米三層金屬製程的 cell library,
以 Synopsys 合成 Verilog HDL 程式實現硬體設計。模擬結果中 local
buffer 的最高效率為 20M pixels/sec,RGBA buffer 為 5M pixels/sec

In the thesis, post-processing of 3D Graphic Rendering
Processor (3DGP) is studied. A proposed architecture for 3DGP is
implemented, which includes the operations related to stencil, Z
and RGBA buffers. The charcateristics of various RAM (Random
Access Memory) chips are analyzed, then BEDO DRAM and VRAM are
choosen for frame buffer storage. Finally, the designs written
in Verilog HDL are synthesized by Synopsys using PHILIPS' cell
library which is based on 3.3V, 0.5um, triple-metal
semiconductor technology.The results of simulation show that the
peak performance of local buffer is 20M pixels/sec, and RGBA
buffer is 5M pixels/sec.
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT840430066
http://hdl.handle.net/11536/60670
Appears in Collections:Thesis