Full metadata record
DC Field | Value | Language |
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dc.contributor.author | 郭昕周 | en_US |
dc.contributor.author | kuo, shin chou | en_US |
dc.contributor.author | 周倩 | en_US |
dc.contributor.author | chien chou | en_US |
dc.date.accessioned | 2014-12-12T02:17:12Z | - |
dc.date.available | 2014-12-12T02:17:12Z | - |
dc.date.issued | 1996 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#NT850376005 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/61742 | - |
dc.description.abstract | 本研究的目的在於結合建構主義學習精神、電腦遊戲屬性與MUD系統特性 ,發展一建構主義取向的遊戲式MUD學習環境;藉以探討在MUD環境中,將 遊戲屬性融入建構主義學習環境下的影嚮。研究中首先檢視建構學習理論 之主張,與電腦遊戲、MUD環境之特性及其在教育上的應用;進而提出發 展這樣一個學習環境的設計要點。本研究為瞭解建構取向之遊戲式MUD學 習環境之可行性,根據設計要點實際發展一MUD學習環境,並從系統介面 、課程內容、MUD系統以及使用者行為等面向,進行形成性評估。根據評 估的結果,本研究有以下發現:1、MUD學習環境中所包含的遊戲屬性可以 驅使學習者主動尋求知識,2、學習者在MUD裡的遊歷過程即是建構學習的 歷程,3、社會性互動是學習者遊歷建構過程中不可或缺的要素,4、MUD 環境中的合作行為對於學習有正負面影響,5、適當的隱喻有助於學習者 聯想與記憶,6、MUD新手與經驗玩家之表現有明顯的差異,7、MUD適合做 為寓教於樂的學習環境。 The purpose of this study is to integrate the characteristics of constructivisticlearning, instructuinal computer game, and MUD to develop a constructivism orientedlearning environment. The focus is on the implication of game attribute on aconstructivism learning environment.The study first discusses the essence of constructivistic learning and the role ofgame in a learning environment. It then argues that MUD is appropriate for building ainstructional gaming, constructivistic learning environment. In this study, the designguildlines for a gaming constructivistic learning environment were concluded, and aMUD learning environment prototype was established accordingly. A formativeevaluation of this protype was also conducted.The prototype evaluation indicated that:1. Game attribute embedded in a MUDlearning environment could motivate the learner to learn actively. 2. The gameexperience in a MUD learning environment was the exploration process ofconstructivistic learning. 3. Social interaction was necessary in a constructivisticlearning course. 4. Cooperative behaviors had positive and negative implications to thelearners' performance. 5. Appropriate metaphors could help learners recall theirplaying/learning experience. 6. The novice and experienced players of MUD differedevidently in their exploration performance. 7.MUD is appropriate for constructing an"edutainment" environment. | zh_TW |
dc.language.iso | zh_TW | en_US |
dc.subject | 建構主義 | zh_TW |
dc.subject | 遊戲 | zh_TW |
dc.subject | 學習環境設計 | zh_TW |
dc.subject | mud | en_US |
dc.subject | constructivism | en_US |
dc.subject | game | en_US |
dc.subject | learning environment design | en_US |
dc.subject | mud | en_US |
dc.title | 建構取向的遊戲式MUD學習環境研究 | zh_TW |
dc.title | The Study of a Constructivistic Gamelike MUD Learning Environment | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 傳播研究所 | zh_TW |
Appears in Collections: | Thesis |