標題: 以軟體框架元件的方法設計與實作網路遊戲編輯工具
The Design and Implementation of an Authoring Tool for Network Games Based on Framework Approach
作者: 潘建銘
Pan, Chien-Ming
陳登吉
Chen Deng-Jyi
資訊科學與工程研究所
關鍵字: 軟體框架元件;編輯工具;網路遊戲;遊戲編輯工具;Framework;Authoring Tool;Network Game;Game Authoring Tool
公開日期: 1996
摘要: 遊戲軟體是目前國內重要的軟體產業之一,而隨者網際網路的蓬勃發 展,使得網路遊戲軟體成為目前市場上最熱門的產品。然而,發展一套網 路遊戲產品耗時又耗力,因此,發展一套系統來協助開發網路遊戲是非常 必要的。我們的目標是設計一個網路遊戲發展系統,並提供一個支援網路 遊戲製作的編輯工具,以解決軟體發展的困難。 我們 設計了一個網路遊戲編輯系統,讓遊戲的設計者可以透過這個編輯工具, 很容易的就開發出紙牌類的網路遊戲。 軟體框架元件導向式的發展方法具有提高軟體品質以及縮短開發時間的優 點。因此我們在編輯工具的開發過程中,設計了一個編輯工具的軟體框架 元件,然後再應用編輯工具軟體框架元件製作網路遊戲類編輯工具,藉由 實作的過程,驗證使用軟體框架元件來建構軟體的多項優點。特別的,多 種類似的編輯工具已可透過此軟體框架元件來製作出。 Game softwares play an important role in software industrial sectors. Asthe internet becomes a major trend of media communication. Game softwares based on internet, WWW, will become very popular products in the market. However, the development of network game software is time-consuming and high cost. It is,therefore, necessary to develop a software tool to assist the develop of network game softwares. Our objective is to design a software tool for the design of network games. Specially, we develop a framework for the design of authoring tools in the network environment. Such authoring tool is developed using a developed framework, as the software reuse can be achieved at the level of design. Based on this frameworkfor authoring tool, we illustrate the applicability in the design and implementation of various user-authorable games in network environment. Specially, several authoring tools are designed and implemented using the proposed approach to demonstrate its applicability.
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT850392016
http://hdl.handle.net/11536/61763
顯示於類別:畢業論文