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dc.contributor.authorWu, Dung-Chiuanen_US
dc.contributor.authorLin, Huan-Yuen_US
dc.contributor.authorTseng, Shian-Shyongen_US
dc.contributor.authorWeng, Jui-Fengen_US
dc.contributor.authorSu, Jun-Mingen_US
dc.date.accessioned2014-12-08T15:08:00Z-
dc.date.available2014-12-08T15:08:00Z-
dc.date.issued2007en_US
dc.identifier.isbn978-0-7695-3084-0en_US
dc.identifier.urihttp://hdl.handle.net/11536/6279-
dc.identifier.urihttp://dx.doi.org/10.1109/ISM.Workshops.2007.9en_US
dc.description.abstractIn the early years, the E-learning contents are always written by static HTMT pages, which can not provide a highly interactive learning activity to fulfil the need of some simulation based learning, e.g., Standard Operation Procedure Training. As we known, the learning objective of simulation based learning can be achieved via Role-Playing Flash interactive learning contents. Since this kind of contents is usually manually created, the construction is time-consuming and costly. Thus, we propose an Object Oriented Interactive Content Model (OOICM) representing the high level game knowledge for authors with the interface of OOICM to assist authors in constructing a Role-Playing learning content easily without writing low level codes. OOICM is composed of three components: Story Control Flow (SCF), Activity, and Scene Object (SO). System layer of OOICM, where we apply Petri Net based rule set to model SCF and use flame knowledge representation to model Activities and SOs, is also defined as the middleware to separate OOICM from low-level implementation. Based on OOICM, we implement a generator with frame engine to help authors to construct the learning content. Finally, we compare the generator with other authoring tools and the experiment result shows the generator has better reusability.en_US
dc.language.isoen_USen_US
dc.titleConstructing a role playing interactive learning content modelen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/ISM.Workshops.2007.9en_US
dc.identifier.journalISM WORKSHOPS 2007: NINTH IEEE INTERNATIONAL SYMPOSIUM ON MULTIMEDIA - WORKSHOPS, PROCEEDINGSen_US
dc.citation.spage15en_US
dc.citation.epage22en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000253974200003-
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