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dc.contributor.authorChang, Chin-Chenen_US
dc.contributor.authorLin, Chen-Yuen_US
dc.date.accessioned2014-12-08T15:08:01Z-
dc.date.available2014-12-08T15:08:01Z-
dc.date.issued2010-01-01en_US
dc.identifier.issn1016-2364en_US
dc.identifier.urihttp://hdl.handle.net/11536/6288-
dc.description.abstractIn mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive distortions To achieve these goals, texture tiling provides an alternative approach for texturing surfaces In this paper, a texture tiling approach that combines polycube-maps and Wang tiles for 3D models is proposed The polycube of a 3D model is first constructed automatically and a tiling mechanism is then used to fill the tiles on the polycube Finally, rectangular cells which are transformed front the polycube are generated and textures are mapped onto the 3D model The results show that the proposed approach leads to seamless texture mapping on 3D modelsen_US
dc.language.isoen_USen_US
dc.subjectcomputer graphicsen_US
dc.subjecttexture mappingen_US
dc.subjecttexture tilingen_US
dc.subjectpolycube-mapsen_US
dc.subjectWang tilesen_US
dc.titleTexture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tilesen_US
dc.typeArticleen_US
dc.identifier.journalJOURNAL OF INFORMATION SCIENCE AND ENGINEERINGen_US
dc.citation.volume26en_US
dc.citation.issue1en_US
dc.citation.spage291en_US
dc.citation.epage305en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000274348800021-
dc.citation.woscount1-
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