完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chang, Chin-Chen | en_US |
dc.contributor.author | Lin, Chen-Yu | en_US |
dc.date.accessioned | 2014-12-08T15:08:01Z | - |
dc.date.available | 2014-12-08T15:08:01Z | - |
dc.date.issued | 2010-01-01 | en_US |
dc.identifier.issn | 1016-2364 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/6288 | - |
dc.description.abstract | In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive distortions To achieve these goals, texture tiling provides an alternative approach for texturing surfaces In this paper, a texture tiling approach that combines polycube-maps and Wang tiles for 3D models is proposed The polycube of a 3D model is first constructed automatically and a tiling mechanism is then used to fill the tiles on the polycube Finally, rectangular cells which are transformed front the polycube are generated and textures are mapped onto the 3D model The results show that the proposed approach leads to seamless texture mapping on 3D models | en_US |
dc.language.iso | en_US | en_US |
dc.subject | computer graphics | en_US |
dc.subject | texture mapping | en_US |
dc.subject | texture tiling | en_US |
dc.subject | polycube-maps | en_US |
dc.subject | Wang tiles | en_US |
dc.title | Texture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tiles | en_US |
dc.type | Article | en_US |
dc.identifier.journal | JOURNAL OF INFORMATION SCIENCE AND ENGINEERING | en_US |
dc.citation.volume | 26 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 291 | en_US |
dc.citation.epage | 305 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000274348800021 | - |
dc.citation.woscount | 1 | - |
顯示於類別: | 期刊論文 |