标题: 人体肌肉模型的建构与形变
Modeling and deformation of human muscle structure
作者: 洪维德
Wei-Te Hung
庄荣宏
Jung-Hong Chuang
资讯科学与工程研究所
关键字: 变形的圆柱体;重叠嵌入;挤压调整
公开日期: 1998
摘要: 逼真的人体模型在图学领域中一直是一个重要的研究方向,其主要的模拟概念都以外型近似为主,进而加入人体解剖学的分析来产生更逼真的人体模型。以解剖学为基础的人体模型包含骨骼、肌肉、脂肪与皮肤等层次,其中肌肉层为人体运动形变后外观感受上最明显的一层,故为人体模型中最重要的一环。本论文对人体模型各个层次提出建构与形变的可行作法,并实做测试。骨骼模型以几何原件组合而成。肌肉部分利用变形的圆柱体来建构,并强调肌肉模型的建构是以肌肉与下层组织间的关系作为建构基础,并对肌肉与肌肉间的关系做检查调整以避免不合理的重叠嵌入现象。脂肪与皮肤则采样内部组织的外型作为参考,利用曲面来表示最后的表皮。
Modeling and deformation of human body is an important topic in computer graphics. The major modeling issue is to simulate the shape due to motion. The human anatomy can help us to build human model more naturally. Anatomy-based human modeling includes bone layer, muscle layer, fat layer, and skin layer. The most important layer is the muscle layer because the deformation due to motion is mainly due to the shape change of muscle. In this thesis we propose a doable human arm model, in which some geometric primitives are used to build bones, deformable cylinders are used to model muscle, and skin surface is derived from the underlying muscle are represented by surface patchs. In particular, the muscles are modeled in such a way that the deformation of each muscle will not overlap with the neighboring muscles.
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT870392073
http://hdl.handle.net/11536/64097
显示于类别:Thesis