标题: 笔势指令应用于小型资讯处理器的设计
The Design of Pen Gesture to Command Miniaturized Information Devices
作者: 刘遵五
Tsun-Wu Liu
庄明振
Ming-Chuen Chuang
应用艺术研究所
关键字: 小型资讯处理器;笔势指令;笔式运算;认知模型;介面设计;miniaturized information devices;gesture command;pen computing;mental model;interface design
公开日期: 2000
摘要: 随着科技的进步,产品设计所面对的常不仅是造形设计,更是介面设计,若没有良好的介面设计,使用者将无法容易学习使用。而随着资讯产品个人化、小型化的发展趋势,这类产品的人机互动将以笔式运算(pen computing,使用笔为介面的电脑系统)为基础;透过触控笔,直接在萤幕上写或画出笔势指令(gesture,由笔画构成的操作指令),来代替原先滑鼠等指向装置。这种输入方式,更直接易学,然而其介面设计的良否,更将影响到产品的学习使用。而至今对笔势输入的人因探讨仍相当不足。
有鉴于此,本研究探讨应用于PDA(个人数位助理)、掌上型电脑等小型资讯产品上笔势指令设计的人因问题。首先针对这类产品,先进行现有使用者的访谈,瞭解PDA产品的使用现况。再由专家、使用者筛选出包含资料编辑、介面控制与硬体操作的12个适合笔势操作的常用指令。接着透过问卷的方式,发掘出受测者(未来潜在的使用者)对这些指令的认知模型(认知图及认知原则),再配合其他的设计原则,分析这些问卷资料,推导出笔势原型设计的可行法则。经由设计专家以推导的设计原则,针对常用指令各设计出4组原型设计。接着以笔势的学习、记忆、易书写、匹配、混淆为评估要素,进行评估实验,找出容易学习记忆、不易混淆且便利书写的各指令,及适合的笔势图符号类型,并由此整理出笔势指令的一般化设计原则。
由实验结果发现,对笔势指令的认知,深受现有电脑使用经验的影响,因此笔势指令的一般化设计原则包括:常见熟悉的英文指令之字首笔画、使用常见的视觉图像、使用简单的方向箭头、使用不同方向及笔画次序的英文字母、笔势笔画越少越好,而适当的练习将有助笔势的学习与记忆。
透过本研究,可以了解人类对这类产品的使用现况,与笔式介面中笔势的认知(cognition),进而从分析调查资料中,找出目前现有PDA产品最佳的常用笔势指令外,并提出笔势原型设计的程序,及建立笔势的一般性设计原则作为将来笔势指令设计的参考。
With the advance of technology, the product design is not only to design form, but also to design interface. Without proper interface design of a product, users can’t even easily learn to use it, not to say can enjoy the convenience brought by it. The developing trend of information products today is personalization and size reducing. The man-machine interaction of these products will be based on pen computing, especially on writing or drawing gesture commands (pen gestures) on the display directly with stylus to replace the a point device like mouse used in conventional devices. This way of input is more direct and easy to learn, if the interface has been well designed. However, so far there are few researches on the ergonomic aspect of pen gesture.
Thus, we tried to explore how the pen gesture can be properly designed to command a miniaturized information device, such as a PDA, in this study. We conducted a series of surveys of questionnaire and interview to find out the critical and frequently used commands in operating a PDA as well as the cognitive model of the users on these commands. By applying the cognitive model as well as appropriate design principles, such as gestalt principles, several alternative prototypes of pen gesture for each command have been developed and systematically evaluated on their ease of learning, memorizing, using, and distinguishing with each other. Through the analysis on the collected data of evaluation, we have concluded not only a set of appropriate design of pen gestures for the critical commands, but also design principles of pen gestures.
The result reveals that one’s cognition of gesture commands is affected by his experience of using desktop computer. The general design principles of gesture commands include using the first character of common word, using well-accepted visual icons, using as less strokes as possible in a gesture, using simple directional arrow for orientation commands, using different direction or stroke order in character to distinguish different commands, and proper exercises can enhance the effect of learning and memorizing gestures.
From this research, we can understand better the state-of-the-art situation of users using PDA products, and the users’ cognition on pen gestures. From the surveys, the 12 critical and most commonly used commands in PDA have been concluded. We have also proposed a comprehensive procedure of designing gesture, and established the general design principles for future gesture design.
URI: http://140.113.39.130/cdrfb3/record/nctu/#NT890509017
http://hdl.handle.net/11536/67733
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