完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 梁家玉 | en_US |
dc.contributor.author | Chiayu Liang | en_US |
dc.contributor.author | 孫春在 | en_US |
dc.contributor.author | 林珊如 | en_US |
dc.contributor.author | Chuen-Tsai Sun | en_US |
dc.contributor.author | Sunny Lin | en_US |
dc.date.accessioned | 2014-12-12T02:29:37Z | - |
dc.date.available | 2014-12-12T02:29:37Z | - |
dc.date.issued | 2001 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#NT901706026 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/69658 | - |
dc.description.abstract | 本研究建構了一個「匿名」的網路合作設計環境,企圖探討「自我效能」因素,對合作學習過程中,個人知覺與實際行為的影響,並且希望找出較佳的合作分組方式,改進教室內呆板的學習方式,及同儕間「面對面」合作學習的若干缺失。 教學實驗從高職「資料處理科」五個班級中,選取135位有效樣本,按照「程式設計」學科「自我效能問卷」得分的高低,以三種不同的群組方式,進行「電腦遊戲軟體」的共同創作。研究針對「集體效能」、「合作滿意度」、「作品成績」及「互動模式」等變項,進行資料的收集,並以量化統計及質性分析,兩者交互參照的方法,整合結論。 研究結果有以下重要發現: (1) 「自我效能」間接影響合作「知覺」 (2) 「自我效能」直接影響小組「互動模式」 (3) 「自我效能」與能力表現相關 (4) 匿名合作減少「社會懈怠」(5) 效能混合的「高中低」分組較佳。 | zh_TW |
dc.description.abstract | This thesis studies the impacts of self-efficacy on web-based cooperative learning by conducting an instructional experiment in an anonymous, online, web-based, cooperative design environment. The subjects, 135 vocational high school students majored in Data Processing, were organized into small groups, in three different ways, based on their scores on a self-efficacy questionnaire. Without knowing partners’ real identities, they were then assigned a collaborative computer game design course project. The impacts of self-efficacy on students’ perception and actual behavior in a cooperative learning process was studied to reveal better grouping strategies, to improve conventional classroom style learning and to remedy the drawbacks of ‘face-to-face’ collaboration among peers. The experiment focused on factors such as collective self-efficacy, satisfaction about cooperation, project scores, and social interaction. The collected data was quantitatively and qualitatively analyzed, to achieve several concluding remarks. This study suggests: (1) self-efficacy indirectly influences on cooperative perception, (2) self-efficacy directly impacts the social interaction of a group, (3) self-efficacy is related to individual performance, (4) anonymous collaboration reduces social loafing, and (5) the grouping strategy based on students with mixed self-efficacy levels is better. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 自我效能 | zh_TW |
dc.subject | 匿名 | zh_TW |
dc.subject | 同儕互動 | zh_TW |
dc.subject | 網路合作學習 | zh_TW |
dc.subject | 社會懈怠 | zh_TW |
dc.subject | 學習動機 | zh_TW |
dc.subject | 群組組合 | zh_TW |
dc.subject | 社會學習理論 | zh_TW |
dc.subject | self-efficacy | en_US |
dc.subject | anonymity;the use of pseudonums | en_US |
dc.subject | interaction within classmate | en_US |
dc.subject | web-based cooperative learning | en_US |
dc.subject | social-loafing | en_US |
dc.subject | learning motivation | en_US |
dc.subject | group | en_US |
dc.subject | social cognitive theory | en_US |
dc.title | 自我效能對網路合作學習之影響 | zh_TW |
dc.title | The Impacts of self-efficacy on web-based cooperative learning | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊學院資訊學程 | zh_TW |
顯示於類別: | 畢業論文 |