完整後設資料紀錄
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dc.contributor.author吳政道en_US
dc.contributor.authorWu, Cheng-Taoen_US
dc.contributor.author張志永en_US
dc.contributor.authorChang, Jyh-Yeongen_US
dc.date.accessioned2014-12-12T02:37:08Z-
dc.date.available2014-12-12T02:37:08Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079512809en_US
dc.identifier.urihttp://hdl.handle.net/11536/73140-
dc.description.abstractS-system 的數學建模是從連續時間序列的數據來進行,它提供我們一個相互作用的網路模式。 然而系統識別是一個棘手的工作,因為S-system被形容成一個高維度的非線性微分方程組,很多研究採取各種進化計算的技術來識別系統的參數,有些更進一步完成結構識別的網路架構。然而所刪除之多餘動力階數(redundant kinetic orders)相對於應該保存下來的而言,並非足夠的小到可以明顯的區分開來。另一方面,如何在準確性和計算時間上取得平衡也是一個重要的議題。對於結構識別,我們發展了一個新的基因演算法來提高收斂性並維持多樣性,所提出之開拓和開採的基因演算法(EEGA)能改善最佳的個體和確保全域的搜尋,並且為了確保得到一個合理的基因調控網路我們引進模糊合成(fuzzy composition)來推導重建指標,這性能指標讓EEGA擁有自我交談的多目標學習,提出的基於模糊重建的多目標基因演算法確保修剪行為是安全(修剪的門檻設定在10-15)。 對於參數估計,我們發展兩個最佳化演算法以減少計算時間並確保正確度,以取代並改善基於人口的局部收尋能力之計算方法,我們提出一個相反的觀念;我們整合了隨機的操作進到梯度的最佳化,而非將梯度法融入隨機演化法中,這個技術擁有梯度法和進化演算法的優點。為了顯示這個技術在解決問題的品質和計算時間上的效能,學習的搜尋空間定在一個寬廣的範圍,且所有的參數初始化到一個非常不好的點。另外,我們進一步探討並分析生物系統的動態行為。zh_TW
dc.description.abstractS-system modeling from time series datasets can provide us an interactive network. However, system identification is a tough work since S-system is described as highly nonlinear differential equations. Much research adopts various evolution computation technologies to identify system parameters, and some further to achieve skeletal-network structure identification. However, the truncated redundant kinetic orders are not small enough as compared to the preserved terms. On the other hand, how to make a trade-off between the accuracy (reliability) and computation time is important. For structure identification, we develop a new genetic algorithm for achieving convergence enhancement and diversity preservation. The proposed exploration and exploitation genetic algorithm (EEGA) can improve the best-so-far individual and ensure global optimal search at the same time. Further, to ensure that a reasonable gene regulation network is inferred, fuzzy composition is introduced to derive a reconstruction index. This performance index let EEGA possess self-interactive multi-objective learning. The proposed fuzzy-reconstruction-based multi-objective genetic algorithm (FRMOGA) show that a safety pruning action is guaranteed (The truncation threshold is set to be 10-15). For parameter estimation, we develop two optimization algorithms to reduce the computation time and keep the accuracy. Instead of improving the local-search ability of the population-based computational methods, an inverse aspect was proposed. We integrate stochastic operations into the gradient-based optimization, instead of incorporation of the latter into the former. This technology has the advantages in gradient-based methods and solves the problems in evolution algorithms. To show the performance in the solution quality and the computation time, the learning was implemented in a wide search space ([0, 100] for rate constants and [-100, 100] for kinetic orders) and all parameters were initialized at an undesirable point (the neighborhood of 80). Furthermore, we discuss and analyze the dynamic behavior of S-type biological systems.en_US
dc.language.isoen_USen_US
dc.subject系統生物學zh_TW
dc.subject基因演算法zh_TW
dc.subject進化演算法zh_TW
dc.subject結構識別zh_TW
dc.subjectSystems biologyen_US
dc.subjectgenetic algorithmen_US
dc.subjectdifferential evolutionen_US
dc.subjectmemetic algorithmen_US
dc.subjectstructure identificationen_US
dc.subjectS-systemen_US
dc.title生物網路逆向工程之演化式最佳化計算zh_TW
dc.titleEvolutionary Optimization for Reverse Engineering of Biological Networksen_US
dc.typeThesisen_US
dc.contributor.department電控工程研究所zh_TW
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