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dc.contributor.author劉家豪en_US
dc.contributor.authorLiu, Chia-Haoen_US
dc.contributor.author侯君昊en_US
dc.contributor.authorHou, June-Haoen_US
dc.date.accessioned2014-12-12T02:37:27Z-
dc.date.available2014-12-12T02:37:27Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070059511en_US
dc.identifier.urihttp://hdl.handle.net/11536/73254-
dc.description.abstract摘要 科技的普遍化讓電腦輔助設計製造比起過往更加廣泛地遍及整個設計領域。身處當代製造環境背景下,在執行設計的過程中運用電腦輔助軟體及硬體協助於虛擬及實體世界建模已經是相當常見的。利用電腦輔助設計製造設備運用不同的設計媒材與各種的加工方式,可以進行創作生產與傳統工藝技術不相上下且具有特殊數位造型與紋理的作品。這樣地設計過程,讓數位製造提升至數位工藝的境界。 然而現今的電腦輔助設計製造機具,仍然具有控制技術的困難度與操作媒材的侷限性,故在設計的過程中經常會被所選擇的輔助製造機具所影響,使得設計者在思考設計時在整體造型、構成結構乃至於生產方式,被既有的媒材與加工方式所限制。且這樣的數位設計媒材受限於加工機具的發展,經常在情感和文化上是脫節的。若是設計師能夠運用熟悉的傳統工藝技術或是挑選與生活貼近的媒材進行輔助加工,則設計成品會與設計師的初衷更加接近,也會與人們的認知連結更加緊密。 因此本研究主要以結合數位與傳統的工藝,探討設計者具備自行開發之個人獨特的設計創作工具的可能性,提供設計者更加簡易並有效率的應用工藝技術進行生產與製造。首先進行傳統工藝的操作實驗後,挑選具有特殊紋理與空間特性的加工技術,針對設計者在過程中所遇到可數位化控制的部分提出改善的可能,以生產不同於過往電腦輔助設計中所加工工法與所使用操作媒材之加工物件。 其次以新電腦輔助設計製造機具與其生產模式進行模擬設計,實驗尋找新的設計思考順序和邏輯,以及新的媒材與結構用以建構不同樣態模型的可能,並以此探討設計者擁有自行創造創作工具與控制新媒材對於設計操作本質的改變與影響。zh_TW
dc.description.abstractAbstract The prevalence of technology has influenced computer-aided design and manufacturing extensively. In recent years, it is very usual for designers to develop conceptual design with computer-aided design tools both in virtual and physical environments. By using different processes and media, designers produce forms and textures mathematically or algorithmically with decent quality comparable to traditional craftsmanship. CAD/CAM is now the new tools for craft making, which leads to the digital crafting era. However, it is still very difficult for designers to operate and control digital fabrication tools. The support of design media and processes on such tools are limited, and the end products usually lack cultural concerns and affections. In order to deal with this situation, this thesis tries to discuss the possibility of tool making for designers and the changing of design process. Based on open source software and hardware platform, research studies focus on the combination of traditional crafting and digital technology. This research takes knitting craft as an example to explore the possibility of knitting craft, to extract the elements of knitting process, and to construct an experimental prototype. Through the tool making and prototyping, the research develops a new design process linking design thinking, model analysis, to construction guidelines. Therefore, designers can choose, control, or even create their own design and manufacture machine.en_US
dc.language.isozh_TWen_US
dc.subject數位工藝zh_TW
dc.subject電腦輔助設計製造zh_TW
dc.subject數位製造zh_TW
dc.subject編織工藝zh_TW
dc.subjectdigital craftingen_US
dc.subjectcomputer-aided design and manufacturingen_US
dc.subjectdigital design and fabricationen_US
dc.subjectknitting craften_US
dc.title數位思維影響下的工具創造:以編織工藝為例zh_TW
dc.titleTool Making in Digital Era for Knitting Fabricationen_US
dc.typeThesisen_US
dc.contributor.department建築研究所zh_TW
Appears in Collections:Thesis


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