標題: | 身歷其境?3D立體顯示效果與自主性對於體感遊戲體驗之研究 Inside the Game? The Effect of Stereoscopic 3D and Autonomy on Gaming Experience of a Motion Sensing Game |
作者: | 張佳容 Chang, Chia-Jung 林日璇 Lin, Jih-Hsuan 傳播研究所 |
關鍵字: | 3D立體顯示;自主性;體感遊戲;遊戲體驗;stereoscopic 3D display;autonomy;exergame;game experience |
公開日期: | 2013 |
摘要: | 3D立體影像技術和體感遊戲在遊戲產業的應用漸趨成熟,但與3D立體影像技術相關的使用者經驗仍有許多問題尚未獲得解答。針對家用遊戲機的體感遊戲,本研究探討加入3D立體顯示效果和自主性兩種遊戲特性的遊玩情境,會對使用者的遊戲體驗產生何種影響。本研究以自我決定理論為基礎,採用Xbox 360遊戲平台的《Kinect Star Wars》中的飛艇競賽遊戲為實驗刺激物,實驗過程中以3D立體影像或2D平面影像讓使用者進行遊戲,同時開放或限制使用者選擇遊戲內容的自由,讓玩家在不同遊戲情境下體驗遊戲。
研究結果發現,3D立體影像對玩家的心流、享樂感、滿足感和臨場感等遊戲體驗並未產生顯著的主效果,自主性對遊戲體驗的影響亦不顯著,推測可能原因是因為玩家擁有自行選擇遊戲內容的權利時,會伴隨較多的高認知涉入,而分散玩家在3D立體視覺效果的注意力。此外,研究亦發現雖然自主性對遊戲體驗沒有顯著的主效果,但自主性透過感知自主性的中介影響遊戲體驗的間接效果有達顯著,驗證不論是在以3D立體影像玩體感遊戲的情境,還是在以2D平面影像玩體感遊戲的情境,感知自主性在支援自主性的遊戲特性和遊戲體驗之間,都扮演著重要的角色。 The applications of stereoscopic 3D display and exergame in the game industry has become popular, but there are still some unsolved questions about the user experience of stereoscopic 3D display. The purpose of this research is to investigate the effect of stereoscopic 3D display and autonomy on gaming experience under exergame.This research is based on self-determination theory. Subjects were randomly assigned to one of four conditions, and the conditions respectively are stereoscopic 3D with autonomy on, non-stereoscopic with autonomy on, stereoscopic 3D with autonomy off, and non-stereoscopic with autonomy off. According to the results, the main effect of stereoscopic 3D display on gaming experience, namely, flow, enjoyment, satisfaction, presence, is not significant. The effect of autonomy on gaming experience is also not significant. This study speculates that the possible reason of these results is because there will be more cognitive involvement in the autonomy on condition, and this will distract the attention of the player on the visual effect of the game. Furthermore, this research finds that although the main effect of autonomy on gaming experience is not significant, the effect of autonomy on gaming experience is mediated by the need satisfaction of autonomy and the indiret effect of the need satisfaction of autonomy is significant. This research shows that whether the mode of image is stereoscopic 3D display or non-stereoscopic 2D display, the need satisfaction of autonomy play an important role between autonomy and gaming experience. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070059114 http://hdl.handle.net/11536/73545 |
Appears in Collections: | Thesis |