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dc.contributor.author魏經軒en_US
dc.contributor.authorWei, Ching-Hsuanen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T02:38:41Z-
dc.date.available2014-12-12T02:38:41Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070056625en_US
dc.identifier.urihttp://hdl.handle.net/11536/73723-
dc.description.abstract隨著硬體技術的進步與嵌入式系統的發展,智慧型手機與平板電腦的運算及功能愈來愈強大,而搭載Android系統的智慧型手機與平板電腦,更是在市場中佔有舉足輕重的地位。本實驗室也針對Android系統行動裝置上開發了棋類遊戲框架,並在它上面開發了六子棋遊戲。本論文的目的是加上網路對戰的功能。在一些網路棋類遊戲中,大部份的時間網路可能是閒置的,而手機上電量卻是個很重要的議題,這篇論文的目的就是希望能節省網路閒置時消耗的電量。 本論文提出並且實作了一套Virtual Socket網路架構,它配合Google Cloud Messaging的推播服務達到省電的功能,並且能在訊號不穩的手機網路中擁有容錯能力,它也相容於Java Socket API,讓其他開發者能方便使用。zh_TW
dc.description.abstractSmartphones and tablets have become more powerful with advances in hardware technology and the development of embedded systems. Android operating system devices are popular for the smartphone and tablet market. In our lab, we developed a generic framework for board games and also implemented it for Connect6. The objective of this thesis is to extend the framework by adding the network feature, and we focus on energy saving. We propose and implement an energy-efficient network “Virtual Socket”. It uses Google Cloud Messaging to achieve pushing notification from server. It also has fault tolerance to an unstable mobile network and compatible to Java Socket for making implementation easier.en_US
dc.language.isozh_TWen_US
dc.subject節能網路zh_TW
dc.subject安卓依zh_TW
dc.subject智慧型手機zh_TW
dc.subjectSocketen_US
dc.subjectAndroiden_US
dc.subjectEnergy-Efficient Networken_US
dc.title具有節能網路通訊之Android 棋類遊戲框架zh_TW
dc.titleA Board Game Framework with Energy-Efficient Network on Androiden_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
顯示於類別:畢業論文