完整後設資料紀錄
DC 欄位語言
dc.contributor.author陳勝棋en_US
dc.contributor.authorChen, Sheng-Cien_US
dc.contributor.author孫春在en_US
dc.contributor.authorSun, Chuen-Tsaien_US
dc.date.accessioned2014-12-12T02:42:32Z-
dc.date.available2014-12-12T02:42:32Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070152832en_US
dc.identifier.urihttp://hdl.handle.net/11536/75151-
dc.description.abstract圖形設計的數位化、整合化重組人們的空間視覺能力,資訊時代的數位遊戲,使人們對於角色造型的描繪與建構可以有更細微的觀察。
本研究目的在於探討數位遊戲應用在廣告設計科教學媒體上的可行性與學習成效。研究方法採用實驗觀察法、問卷調查法、專家討論與師生訪談等綜合結果評估分析,進行為期一個學期的教學安排,研究結果發現實驗組以數位媒體做為學習方式,在構圖、明暗光影色調處理和創造人物角色造型設計上,皆可達到一定顯著的成效。
此外,實驗組在於比例構圖的精確度以及角色造型的創造上有較突出的表現,而對照組在於明暗色調以及光影處理上的表現有優於實驗組的趨勢。在繪畫技法的學習及創造力上的表達,若使用數位角色人物造型的教學教材與傳統實體觀察描繪方式的兩者併用下,會比單用一種來得有成效。
zh_TW
dc.description.abstractThe digitalized and integration of graphic design has recombined people’s spatial visualization ability. Digital games make more subtle observation possible on depiction and construction of role modeling.
The purpose of this study is to explore the teaching feasibility and students’ learning effectiveness of applying digital games as the teaching media. Students of the Advertising Design Department are the research subjects. The research methods adopted are experimental observation, questionnaire, discussion with experts and interviews with teachers and students. The teaching arrangement carries out for a semester. The results show that the students of experimental group which is practiced the digital media learning method improve their learning effectiveness significantly in picture composition, shades handling, brightness changing, as well as creativity of character designing.
Furthermore, compared to the experimental group that has accurate performance on composition ratio and outstanding creativity of role modeling, the control group shows better performance on shades handling and brightness changing than the experimental group does. Besides, applying both digital role modeling teaching material and traditional physical observation depiction method would be more effective for students on learning painting techniques and expressing creativity than using one of them alone.
en_US
dc.language.isozh_TWen_US
dc.subject數位遊戲zh_TW
dc.subject角色造型zh_TW
dc.subject教學媒體zh_TW
dc.subjectdigital gamesen_US
dc.subjectvideo game characteren_US
dc.subjectcharacter designen_US
dc.title數位遊戲角色造型應用於教學媒體之成效研究zh_TW
dc.titleResearch on the effectiveness of instructional media used in digital game character modelingen_US
dc.typeThesisen_US
dc.contributor.department理學院科技與數位學習學程zh_TW
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