完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 張育愷 | en_US |
dc.contributor.author | Chang, Yu-Kai | en_US |
dc.contributor.author | 林奕成 | en_US |
dc.date.accessioned | 2014-12-12T02:44:44Z | - |
dc.date.available | 2014-12-12T02:44:44Z | - |
dc.date.issued | 2014 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT070156642 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/76072 | - |
dc.description.abstract | Realizing non-real face images is a challenging problem. Different artists may have different painting styles. When seeing a non-real image, people may enjoy the diverse looks of face features. However, when looking at a real photo, they are sensitive to the face contours and feature details. How to transform sparse stroke of paintings into real-face features makes the problem highly difficult. We propose an example-based method to enhance the realism of painted portraits. We use graph-cut based optimization to synthesize a face from multiple sources and form a piece-up face. Next, a quadratic optimization is applied to close the color differences of adjacent patches. In the end of our system, we seamlessly stitch these patches by a two-level blending process. Our experiments show that the proposed method is able to generate a realistic and novel result. | zh_TW |
dc.description.abstract | Realizing non-real face images is a challenging problem. Different artists may have different painting styles. When seeing a non-real image, people may enjoy the diverse looks of face features. However, when looking at a real photo, they are sensitive to the face contours and feature details. How to transform sparse stroke of paintings into real-face features makes the problem highly difficult. We propose an example-based method to enhance the realism of painted portraits. We use graph-cut based optimization to synthesize a face from multiple sources and form a piece-up face. Next, a quadratic optimization is applied to close the color differences of adjacent patches. In the end of our system, we seamlessly stitch these patches by a two-level blending process. Our experiments show that the proposed method is able to generate a realistic and novel result. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 真實感 | zh_TW |
dc.subject | 色調調整 | zh_TW |
dc.subject | 圖形切割 | zh_TW |
dc.subject | Example-based method | en_US |
dc.subject | graph-cut-based method | en_US |
dc.subject | realizing face | en_US |
dc.subject | tone adjustment | en_US |
dc.title | 動態式區塊色調調整實現臉部真實感強化 | zh_TW |
dc.title | Face realism enhancement by adjusting tones of adaptable patches | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 多媒體工程研究所 | zh_TW |
顯示於類別: | 畢業論文 |