標題: | 體驗能源 - 能耗資訊實體化研究 Experiencing energy – Physical Representation of Energy Consumption |
作者: | 林家豪 Lin, Chia-Hao 侯君昊 Hou, June-Hao 建築研究所 |
關鍵字: | 環室顯示;互動裝置;實體介面;能耗偵測;Ambience display;Interactive device;Physical interface;Energy consumption Detection |
公開日期: | 2014 |
摘要: | 電能是一種無形的資源,環繞著人類社會的生活環境,是建構現代物質文明的基礎。日常生活環境中,使用者不會感受到電能的存在,直到它被作用且驅動空間中的設備,傳統上想要接收了解有關能源消耗多寡的介面只能透過閱讀電表轉盤的刻度或是電力公司每月寄出表單上的資訊。電表的裝設位置、運作系統和資訊提供方式,讓使用者無法直覺地將空間中進行的行為和所消耗的能源狀況做認知上的連結;每月的表單也無法及時提供資訊。如何將顯示耗能資訊的實體互動裝置結合於建築空間元素之中,以營造環室顯示的概念的方式,讓使用者更容易了解當下的能耗資訊,誘導使用者做行為上的改變,並且進一步選擇、改變日常生活在建築空間中的能源使用配置,是目前智慧型建築和資通訊科技領域中許多人在討論的課題。重新考慮在建築空間中,有關連結使用者生活經驗和能耗資訊的裝置給予使用者的操作感知落差、資訊認知斷層的設計問題,經由和其他資訊、認知領域的跨界合作,提供一套良好的互動顯示系統應能改善現況。
本研究設計旨在發展一套實體互動介面裝置:Energy Leafs,置入日常生活空間的背景環境,擷取智能電紋系統測量的能耗量化資訊,以裝置的外型狀態變化來顯示各種設備能耗與使用狀況,透過非強制性與間接性的資訊傳遞、程式參數化的控制,轉化為空間情境的訊息,包括擬態物體的形體變化,傳達給建築空間中活動的使用者。期望能透過此互動方式,提供使用者能源資訊的消長狀況,讓資訊透明化、直覺化,誘導使用者在獲得相關資訊後,可依據情況需求,改變能源使用行為,進而達到良好的能源管理的效果。Energy Leafs實體介面的型態設計和行為設計,將建立在使用者對於實體消長狀態的認知經驗和誘導式的情境設計,和過去的生活經驗連結,使用者將依循相關脈絡嘗試互動方式,產生此能源資訊互動顯示裝置和空間能源資訊的連結性。另一方面,結合現代互動科技與美術空間設計元素,使裝置更具吸引力與美感,以達到改變使用者行為能產生比預期更好的效果,也是本研究設計最後期望達到的成果。 Electricity is an invisible resource around our world and also the foundation of modern civilization. User can not realize about its existence until electric equipment start working. Traditionally, user just can through the meter or from the bill mail by the electricity company in the end of month to know how much electricity they used. User cannot make intuitive connection between behavior and energy waste because the location of meter install and the way to provide information. How to combine the interactive device into spatial elements to show the information of electricity used by ambience way, let the user can understand easily and will to change the way use of electrical appliances is the topic lots of people discussing in the field of smart housing. Reconsider of the problem about the relationship between user experience and energy information, it could improve the situation by provide a good interactive display system which interdisciplinary cooperate with information and cognitive technology. This design research try to develop an entity interactive interface device : Energy Leafs. By read the energy consumption information from EMU system and show it with appearance changes passing the ambience information to user. Shape and behavior of interactive device will design with the research about entity cognitive experience and induction-type scenario. On the other hand, combined with interactive technology and art design that make devices more attractive and beauty which expected can change user behavior better than before is this design research wants to do. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070059512 http://hdl.handle.net/11536/76183 |
Appears in Collections: | Thesis |
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