标题: | 打光与雾特效的转移 Lighting and Foggy Effect Transfer |
作者: | 黄富熙 Huang, Fu-Hsi 庄荣宏 林文杰 Chuang, Jung-Hong Lin, Wen-Chieh 多媒体工程研究所 |
关键字: | 灯光设计;雾;lighting design;fog |
公开日期: | 2014 |
摘要: | Rendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene. Rendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070056649 http://hdl.handle.net/11536/76494 |
显示于类别: | Thesis |
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