完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Yuan Ben-Jamin | en_US |
dc.contributor.author | Liu Chun-Yi | en_US |
dc.contributor.author | Chang Che-Wei | en_US |
dc.date.accessioned | 2014-12-08T15:10:17Z | - |
dc.date.available | 2014-12-08T15:10:17Z | - |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 0957-3720 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/7856 | - |
dc.description.abstract | Computer games can be categorized into man), genres. This study assesses and classifies on-line games by using grey relational analysis (GRA). According with the GRA method it is hoped that players can get satisfied by fulfilling their psychological needs from on-line games. Finally, a case study demonstrates the popularity of massive multiple on-line role play game (MMORPG). | en_US |
dc.language.iso | en_US | en_US |
dc.subject | On-line game | en_US |
dc.subject | Grey relational analysis | en_US |
dc.subject | Software evaluation | en_US |
dc.title | Developing Grey Relational Analysis Model to Evaluate On-line Games | en_US |
dc.type | Article | en_US |
dc.identifier.journal | JOURNAL OF GREY SYSTEM | en_US |
dc.citation.volume | 21 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 97 | en_US |
dc.citation.epage | 104 | en_US |
dc.contributor.department | 科技管理研究所 | zh_TW |
dc.contributor.department | Institute of Management of Technology | en_US |
dc.identifier.wosnumber | WOS:000264986500010 | - |
dc.citation.woscount | 0 | - |
顯示於類別: | 期刊論文 |