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dc.contributor.author許俊彬en_US
dc.contributor.author吳毅成en_US
dc.date.accessioned2014-12-12T02:55:07Z-
dc.date.available2014-12-12T02:55:07Z-
dc.date.issued2005en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009317538en_US
dc.identifier.urihttp://hdl.handle.net/11536/78749-
dc.description.abstract象棋是一個相當受歡迎的棋類遊戲,在世界各地有廣大的玩家,象棋AI程式更是近代一個相當熱門的領域,許多人投入這方面的研究,不論在學術或商業界,都有很多傑出的作品。如果能針對象棋AI程式的設計做探討,使AI能夠提高棋力,對於棋與資訊界都將是很大幫助。 本篇論文研究象棋類AI,把用在西洋棋、將棋與圍棋上的棋形辨識技術,做些探討與改善應用在象棋上面,並提出一套有系統的棋形建置方式,產生出能快速比對棋形的程式碼,最後評估並測量出象棋棋形辨識之效能及其實際應用於象棋AI程式的效果。zh_TW
dc.description.abstractChinese Chess is a very popular game played by many people in the world. And Chinese Chess AI program is researched widely nowadays. This thesis studies AI Programming for Chinese Chess-like Games and improves the original technology used in Chess, Shogi and Go in order to apply it on Chinese Chess. It also proposes a new systematical process to build patterns. We evaluate and measure the efficiency of Chinese Chess pattern recognition and the actual effect when using it in the Chinese Chess AI program.en_US
dc.language.isozh_TWen_US
dc.subject象棋zh_TW
dc.subject棋形zh_TW
dc.subject棋型zh_TW
dc.subjectChinese Chessen_US
dc.subjectPatternen_US
dc.title象棋棋形辨識之研究zh_TW
dc.titlePattern Recognition in Chinese Chessen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
Appears in Collections:Thesis


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