Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 許俊彬 | en_US |
dc.contributor.author | 吳毅成 | en_US |
dc.date.accessioned | 2014-12-12T02:55:07Z | - |
dc.date.available | 2014-12-12T02:55:07Z | - |
dc.date.issued | 2005 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT009317538 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/78749 | - |
dc.description.abstract | 象棋是一個相當受歡迎的棋類遊戲,在世界各地有廣大的玩家,象棋AI程式更是近代一個相當熱門的領域,許多人投入這方面的研究,不論在學術或商業界,都有很多傑出的作品。如果能針對象棋AI程式的設計做探討,使AI能夠提高棋力,對於棋與資訊界都將是很大幫助。 本篇論文研究象棋類AI,把用在西洋棋、將棋與圍棋上的棋形辨識技術,做些探討與改善應用在象棋上面,並提出一套有系統的棋形建置方式,產生出能快速比對棋形的程式碼,最後評估並測量出象棋棋形辨識之效能及其實際應用於象棋AI程式的效果。 | zh_TW |
dc.description.abstract | Chinese Chess is a very popular game played by many people in the world. And Chinese Chess AI program is researched widely nowadays. This thesis studies AI Programming for Chinese Chess-like Games and improves the original technology used in Chess, Shogi and Go in order to apply it on Chinese Chess. It also proposes a new systematical process to build patterns. We evaluate and measure the efficiency of Chinese Chess pattern recognition and the actual effect when using it in the Chinese Chess AI program. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 象棋 | zh_TW |
dc.subject | 棋形 | zh_TW |
dc.subject | 棋型 | zh_TW |
dc.subject | Chinese Chess | en_US |
dc.subject | Pattern | en_US |
dc.title | 象棋棋形辨識之研究 | zh_TW |
dc.title | Pattern Recognition in Chinese Chess | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊科學與工程研究所 | zh_TW |
Appears in Collections: | Thesis |
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