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dc.contributor.author林震雨en_US
dc.contributor.authorChen-Yu Linen_US
dc.contributor.author施仁忠en_US
dc.contributor.author張勤振en_US
dc.contributor.authorZen-Chung Shihen_US
dc.contributor.authorChin-Chen Changen_US
dc.date.accessioned2014-12-12T02:56:40Z-
dc.date.available2014-12-12T02:56:40Z-
dc.date.issued2006en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009323560en_US
dc.identifier.urihttp://hdl.handle.net/11536/79087-
dc.description.abstract關於3D 模型的紋理貼圖,如何避免縫隙及扭曲的產生是很重要的。以往曾 有正立方體映射法來達到無縫隙的紋理貼圖,但受限於3D 模型必須和正立方體 相似。多立方體映射法突破了此限制,它的形狀接近於3D 模型而減低扭曲的產 生,但是它需要透過使用者介入而浪費額外的時間。基於此,我們提出一個結合 多立方體映射及王氏磚的系統來做紋理貼圖,藉由自動建立的多立方體及鋪磚方 法讓多立方體佈滿紋理。最後,我們便能在多立方體及3D 模型間完成無縫隙的 紋理貼圖。zh_TW
dc.description.abstractIn mapping textures onto 3D models, it is essential to eliminate the presence of seams and avoid excessive distortions. In the past, cube maps provide a method for seamless texture mapping. However, the shape of the 3D model should resemble cubic shape. Polycube-maps whose shape of the polycube is similar to the given mesh not only breaks this restriction but also decreases the distortion. However, it needs user to involve and spend extra time. Therefore, we propose an approach that combines polycube-maps and Wang tiles to generate texture mapping. The polycube is constructed automatically and a tiling mechanism is used to fill the tiles on the polycube. Finally, we accomplish seamless texture mapping between 3D model and polycube.en_US
dc.language.isoen_USen_US
dc.subject紋理合成zh_TW
dc.subject紋理貼圖zh_TW
dc.subject王氏磚zh_TW
dc.subject多立方體zh_TW
dc.subjectTexture Systhesisen_US
dc.subjectTexture Mappingen_US
dc.subjectWang Tilesen_US
dc.subjectPolycubeen_US
dc.title利用自動化多立方體映射及王氏磚之紋理貼圖zh_TW
dc.titleTexture Tiling Using Automatic Polycube-Maps and Wang Tilesen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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