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dc.contributor.authorLin, Chieh-Pengen_US
dc.date.accessioned2014-12-08T15:10:26Z-
dc.date.available2014-12-08T15:10:26Z-
dc.date.issued2009en_US
dc.identifier.issn1044-7318en_US
dc.identifier.urihttp://hdl.handle.net/11536/7975-
dc.identifier.urihttp://dx.doi.org/10.1080/10447310802629827en_US
dc.description.abstractThis research assesses the association between the perceived brand personality of interactive IT and users' satisfaction. In the model of this study, satisfaction is affected by the perceived brand personality that contains four dimensions: perceived imaginative personality, perceived cheerful personality, perceived successful personality, and perceived interactive personality. Gaming engagement moderates each model path. The statistical results indicate that the influences of imaginative personality, cheerful personality, and successful personality on satisfaction are significant, whereas the influence of interactive personality on satisfaction is insignificant. Meanwhile, the influence of imaginative personality, cheerful personality, and successful personality on satisfaction is moderated by engagement, whereas the remaining model path between interactive personality and satisfaction is not moderated. Last, the discussion and managerial implications based on the empirical results are provided.en_US
dc.language.isoen_USen_US
dc.titleLearning Online Brand Personality and Satisfaction: The Moderating Effects of Gaming Engagementen_US
dc.typeArticleen_US
dc.identifier.doi10.1080/10447310802629827en_US
dc.identifier.journalINTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTIONen_US
dc.citation.volume25en_US
dc.citation.issue3en_US
dc.citation.spage220en_US
dc.citation.epage236en_US
dc.contributor.department經營管理研究所zh_TW
dc.contributor.departmentInstitute of Business and Managementen_US
dc.identifier.wosnumberWOS:000263872500003-
dc.citation.woscount4-
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