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dc.contributor.authorChuang, Ming-Chuenen_US
dc.contributor.authorLo, Inglenen_US
dc.date.accessioned2014-12-08T15:10:43Z-
dc.date.available2014-12-08T15:10:43Z-
dc.date.issued2007en_US
dc.identifier.isbn978-3-540-73318-8en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://hdl.handle.net/11536/8201-
dc.description.abstractRecently, more and more devices everywhere are getting "smarter" with a multi-modal hierarchical menu and form interface. One of the main points of the menu or interface design is to provide users with ease-to-use operation environment. This make them not only learn efficiently but also feel fun (interested) in the process of learning. However, there is no one concept of design suit everyone because the needs and purposes of users are much different from individuals. To satisfy them, the varied design concepts have been suggested to fit for their distinct perceptions and experiences. Consequently, new assessment, called usability, is also required to estimate whether the design concepts are good or not. Therefore, this study attempted to investigate into the usability of 3D interface design. For that, 3 types of main menu of the mobile phone's interface metaphor design were developed as stimuli with different degree of abstract in this study. Then, a four-phase experiment was conducted to explore the usability evaluation of 3 types of metaphorical interface design with different degree of abstract, including: (1) to investigate users' opinions on a mobile phone's interface design; (2) to verify whether the simulated graphics and interactions corresponding to the metaphors intended (pilot study); (3) to measure the usability of 3 types of metaphorical interface design simulated in this study; (4) to compare the preference for any one of the 3 types of metaphorical interface design. The experimental procedures and the results of the analysis would be interpreted respectively according to different phases. Additionally, the degree of abstract in the metaphorical interface design was defined by the average ratings in phase 1: metaphor 3 were regarded as abstract interface design and metaphor I and metaphor 2 were regarded as concrete interface designs, but the degree of concrete in metaphor I was stronger than in metaphor 2.en_US
dc.language.isoen_USen_US
dc.subjectmetaphoren_US
dc.subjectinterface designen_US
dc.subjectusabilityen_US
dc.subjectSUS scoreen_US
dc.subjectpreferenceen_US
dc.titleThe usability of metaphors with different degree of abstract in interface designen_US
dc.typeProceedings Paperen_US
dc.identifier.journalDigital Human Modelingen_US
dc.citation.volume4561en_US
dc.citation.spage343en_US
dc.citation.epage352en_US
dc.contributor.department生物科技學系zh_TW
dc.contributor.departmentDepartment of Biological Science and Technologyen_US
dc.identifier.wosnumberWOS:000248099700040-
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