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USING GAME AND STATISTICAL ANALYSIS TO CONFIRM GOLDRATT'S LOGICAL ANALYSIS OF POOR DELIVERY IN A MULTI-PROJECT ENVIRONMENT

dc.citation.epage150en_US
dc.citation.issue2en_US
dc.citation.spage133en_US
dc.citation.volume22en_US
dc.citation.woscount0
dc.contributor.authorHuang, Chia-Lingen_US
dc.contributor.authorChang, Hao-Gingen_US
dc.contributor.authorLi, Rong-Kweien_US
dc.contributor.authorTsai, Chih-Hungen_US
dc.contributor.department工業工程與管理學系zh_TW
dc.contributor.departmentDepartment of Industrial Engineering and Managementen_US
dc.date.accessioned2014-12-08T15:20:38Z
dc.date.available2014-12-08T15:20:38Z
dc.date.issued2011-11-01en_US
dc.description.abstractThe objective of this study is to confirm Goldratt's logical analysis of poor delivery in a multi-project environment. Two hundred and ten experienced managers were invited to participate in a multi-project management game that simulates reality. A statistical analysis of the experimental data of this study indicates that the mode of project planning and execution (unrealistic project planning, a lack of clear working priorities, misuse of safety time, and bad multi-tasking), not uncertainty, is the root cause of poor delivery, and should therefore be improved first. The result confirmed Goldratt's logical analysis of poor delivery in project management.en_US
dc.identifier.issn1012-277Xen_US
dc.identifier.journalSOUTH AFRICAN JOURNAL OF INDUSTRIAL ENGINEERINGen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/14678
dc.identifier.wosnumberWOS:000297038900015
dc.language.isoen_USen_US
dc.titleUSING GAME AND STATISTICAL ANALYSIS TO CONFIRM GOLDRATT'S LOGICAL ANALYSIS OF POOR DELIVERY IN A MULTI-PROJECT ENVIRONMENTen_US
dc.typeArticleen_US

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