Developing Grey Relational Analysis Model to Evaluate On-line Games
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Abstract
Computer games can be categorized into man), genres. This study assesses and classifies on-line games by using grey relational analysis (GRA). According with the GRA method it is hoped that players can get satisfied by fulfilling their psychological needs from on-line games. Finally, a case study demonstrates the popularity of massive multiple on-line role play game (MMORPG).