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Developing Grey Relational Analysis Model to Evaluate On-line Games

dc.citation.epage104en_US
dc.citation.issue1en_US
dc.citation.spage97en_US
dc.citation.volume21en_US
dc.citation.woscount0
dc.contributor.authorYuan Ben-Jaminen_US
dc.contributor.authorLiu Chun-Yien_US
dc.contributor.authorChang Che-Weien_US
dc.contributor.department科技管理研究所zh_TW
dc.contributor.departmentInstitute of Management of Technologyen_US
dc.date.accessioned2014-12-08T15:10:17Z
dc.date.available2014-12-08T15:10:17Z
dc.date.issued2009en_US
dc.description.abstractComputer games can be categorized into man), genres. This study assesses and classifies on-line games by using grey relational analysis (GRA). According with the GRA method it is hoped that players can get satisfied by fulfilling their psychological needs from on-line games. Finally, a case study demonstrates the popularity of massive multiple on-line role play game (MMORPG).en_US
dc.identifier.issn0957-3720en_US
dc.identifier.journalJOURNAL OF GREY SYSTEMen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/7856
dc.identifier.wosnumberWOS:000264986500010
dc.language.isoen_USen_US
dc.subjectOn-line gameen_US
dc.subjectGrey relational analysisen_US
dc.subjectSoftware evaluationen_US
dc.titleDeveloping Grey Relational Analysis Model to Evaluate On-line Gamesen_US
dc.typeArticleen_US

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