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20102×2成就目標之因素結構與預測效用研究江羽慈; Chiang, Yu-Tzu; 林珊如; Lin, Sunny S. J.; 教育研究所
2010EARLY ADOLESCENT PLAYERS' PLAYFULNESS AND PSYCHOLOGICAL NEEDS IN ONLINE GAMESChiang, Yu-Tzu; Lin, Sunny S. S. J.; 教育研究所; Institute of Education
2008The effects of digital games on undergraduate players' flow experiences and affectChiang, Yu-Tzu; Cheng, Chao-Yang; Lin, Sunny S. J.; 教育研究所; Institute of Education
1-四月-2012THE EFFECTS OF ONLINE DISCUSSION FORUM AGGRESSIVE MESSAGES AND COGNITIVE DISTORTION ON USERS' NEGATIVE AFFECT AND AGGRESSIONChiang, Yu-Tzu; Lin, Sunny S. J.; Liu, Eric Zhi-Feng; 教育研究所; Institute of Education
1-一月-2011EXPLORING ONLINE GAME PLAYERS' FLOW EXPERIENCES AND POSITIVE AFFECTChiang, Yu-Tzu; Lin, Sunny S. J.; Cheng, Chao-Yang; Liu, Eric Zhi-Feng; 教育研究所; Institute of Education
1-八月-2011Factor structure and predictive utility of the 2 x 2 achievement goal model in a sample of Taiwan studentsChiang, Yu-Tzu; Yeh, Yu-Chen; Lin, Sunny S. J.; Hwang, Fang-Ming; 教育研究所; Institute of Education
2014The Measurement Structure, Stability and Mediating Effects of Achievement Goals in Math with Middle-School Student DataChiang, Yu-Tzu; Lin, Sunny S. J.; 教育研究所; 師資培育中心; Institute of Education; Center of Teacher Education
1-一月-2014Supporting Online Reading of Science Expository with iRuns annotation strategyLin, Sunny S. J.; Chen, H. Y.; Chiang, Yu-Tzu; Luo, Guo-Heng; Yuan, Shyan-Ming; 教育研究所; 資訊工程學系; Institute of Education; Department of Computer Science