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dc.contributor.author吳毅成en_US
dc.contributor.authorWU I-CHENen_US
dc.date.accessioned2014-12-13T10:51:41Z-
dc.date.available2014-12-13T10:51:41Z-
dc.date.issued2008en_US
dc.identifier.govdocNSC97-2515-S009-002zh_TW
dc.identifier.urihttp://hdl.handle.net/11536/102844-
dc.identifier.urihttps://www.grb.gov.tw/search/planDetail?id=1682306&docId=289765en_US
dc.description.abstract自我們發表全世界第一篇六子棋論文至今僅兩年多,六子棋的歷史與其 他棋種如象棋、圍棋、西洋棋有數百年、甚至上千年歷史相比,仍屬相當 年輕的。本計畫將藉由一些活動來讓民眾(包含國中、高中、大學生),了 解發展一項新的棋類遊戲中,所遇到相關的課題,包括:zh_TW
dc.description.abstractWhen compared with other games, such as Go, Chess, Chinese Chess, the game Connect6 has still been very young, since we presented the first paper about it in the world in 2005. This project will host some activities so that more and more people will join and understand the game and related issues. For example.en_US
dc.description.sponsorship行政院國家科學委員會zh_TW
dc.language.isozh_TWen_US
dc.subject六子棋zh_TW
dc.subject人工智慧程式zh_TW
dc.subject詰棋zh_TW
dc.subject開局zh_TW
dc.subject編輯工具zh_TW
dc.subjectConnect6en_US
dc.subjectartificial intelligenceen_US
dc.subjectprogramsen_US
dc.subjectpuzzlesen_US
dc.subjectopeningsen_US
dc.subjectediting toolsen_US
dc.title國科會50科學之旅---六子棋研發歷程、科學原理、社群發展之探索zh_TW
dc.titleInvestigation of Research Course, Fundamental Theory, Society Development of Connect6---NSC 50 Science Tripen_US
dc.typePlanen_US
dc.contributor.department國立交通大學資訊工程學系(所)zh_TW
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