标题: 国科会50科学之旅---六子棋研发历程、科学原理、社群发展之探索
Investigation of Research Course, Fundamental Theory, Society Development of Connect6---NSC 50 Science Trip
作者: 吴毅成
WU I-CHEN
国立交通大学资讯工程学系(所)
关键字: 六子棋;人工智慧程式;诘棋;开局;编辑工具;Connect6;artificial intelligence;programs;puzzles;openings;editing tools
公开日期: 2008
摘要: 自我们发表全世界第一篇六子棋論文至今仅兩年多,六子棋的歷史与其
他棋种如象棋、围棋、西洋棋有數百年、甚至上千年歷史相比,仍属相当
年轻的。本计画将藉由一些活动來让民众(包含国中、高中、大学生),了
解发展一项新的棋類游戏中,所遇到相关的课题,包括:
When compared with other games, such as Go, Chess, Chinese Chess, the
game Connect6 has still been very young, since we presented the first paper
about it in the world in 2005. This project will host some activities so that more
and more people will join and understand the game and related issues. For
example.
官方说明文件#: NSC97-2515-S009-002
URI: http://hdl.handle.net/11536/102844
https://www.grb.gov.tw/search/planDetail?id=1682306&docId=289765
显示于类别:Research Plans


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