完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 陳佳靖 | en_US |
dc.contributor.author | Jia-Jing Chen | en_US |
dc.date.accessioned | 2015-05-22T08:01:07Z | - |
dc.date.available | 2015-05-22T08:01:07Z | - |
dc.date.issued | 2003 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/123626 | - |
dc.description.abstract | 本文的主要目的,是提供一個新的接合點,令現有的網路人際關係理论進行對話。文中探討複製與流動两種觀點,在涉及「線上/線下」的議題時,反應了何種認識觀點、與研究路數可能產生的侷限。 本文將以連線遊戲中的一群玩家為對象,描述在這群人之間的互動狀況,以呈現線上與線下的生活場域如何滲透彼此、相續不分。我會先回顧整理現有網路人際關係的主流理論,再透過深訪與參與觀察材料的呈現,指出人際關係的養成應該是一連續的、動態的過程,線上/線下的區分是一種方便的說法、而非本質上可以二分的場域。最後,我也會嘗試以經驗資料來呈現台灣網路文化的特色,以之與現有的理論進行對話,期盼能使網路`人際關係的論述觀點更加多元。 | zh_TW |
dc.description.abstract | This paper tries to provide a new perspective to think over interpersonal relationship in cyberspace. By so doing, conversation can be made between today’s mainstream theories. I will focus on two important viewpoints: duplication perspective and fluidity perspective. Both two have certain problems and limits in epistemology and attitude when studying the online/offline issues. I have conducted a one-year ethnography in the online gameLineage”. After analyzing research data, I find that game players never treat online/offline as a separatable dichotomy. There is no essential boundary between these two life worlds. Finally, the features of Taiwan internet culture are considered to strengthen my arguments. | en_US |
dc.language.iso | zh_TW | zh_TW |
dc.subject | 網路人際關系 | zh_TW |
dc.subject | 認同 | zh_TW |
dc.subject | 人際互動 | zh_TW |
dc.subject | 自我呈現 | zh_TW |
dc.subject | 社交訊息 | zh_TW |
dc.subject | 連線游戲 | zh_TW |
dc.subject | Interpersonal relationship in cyberspace | zh_TW |
dc.subject | identity | zh_TW |
dc.subject | interpersonal interaction | zh_TW |
dc.subject | self presentation | zh_TW |
dc.subject | social information | zh_TW |
dc.subject | online game | zh_TW |
dc.title | 網路空間‧人際關系:線上線下‧生活世界 | zh_TW |
dc.title | Interpersonal Relationship in Cyberspace: On+Off Line as Everyday Life World | en_US |
dc.identifier.journal | 資訊社會研究 | zh_TW |
dc.identifier.journal | Journal of Cyber Culture and Information Society | en_US |
dc.citation.volume | 4 | en_US |
dc.citation.spage | 141 | en_US |
dc.citation.epage | 179 | en_US |
dc.contributor.department | Department of Communication and Technology | en_US |
dc.contributor.department | 傳播與科技學系 | zh_TW |
顯示於類別: | 資訊社會研究 |