標題: 歐美亞各國主要數位遊戲分級制度之探討
The Exploration of the Digital Game Rated among European, American, and Asian Countries
作者: 蕭衛鴻
常棕盛
Wei-Hung Hsiao
Tsung-Sheng Chang
Department of Communication and Technology
傳播與科技學系
關鍵字: 數位內容;遊戲分級;遊戲機遊戲;次級資料;Digital Content;Game Rated;Console Game;Secondary Data
公開日期: 2011
摘要: 遊戲分級制度的建立,會影響社會與產業的發展。目前仍有許多開發中國家尚未建立遊戲分級制度,尤其是近年來深受社會大眾喜愛和討論的遊戲主機,如Wii、PS3、Xbox、NDS、PSP等在世界各國銷售,但是販售該遊戲機的國家卻不一定有建立或推廣遊戲分級制度。有鑑於此,本研究透過次級資料蒐集與分析方式,進而了解歐美亞等國家對於數位遊戲分級制度的發展現況,並且探討國內目前遊戲分級的問題。最後,本研究從社會認同、產業態度、分級機構等三個面向提出遊戲分級制度推行的可行性建議。
The institution of game rated can affect social and industrial development, but there are many developing countries which still do not establish the game rated. Particularly in the console games were accepted and discussed by people in recent years, such as Wii, PS3, Xbox, NDS, PSP. Although these countries sell digital games, not all of them implement game rated system. The study applying secondary data collection and analysis surveys the digital game rated of developed countries in the world, and explores the current problems of game rated in Taiwan. Furthermore, this research regarding social identity, industry attitude, and game rated organizations, discusses how to promote game rated and provides some advices for these key issues.
URI: http://hdl.handle.net/11536/123683
期刊: 資訊社會研究
Journal of Cyber Culture and Information Society
Volume: 19
起始頁: 131
結束頁: 159
顯示於類別:資訊社會研究


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