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dc.contributor.author楊馥祤en_US
dc.contributor.author廖長彥en_US
dc.contributor.authorEuphony F. Y. Yangen_US
dc.contributor.authorCalvin C. Y. Liaoen_US
dc.date.accessioned2015-05-22T08:01:21Z-
dc.date.available2015-05-22T08:01:21Z-
dc.date.issued2009en_US
dc.identifier.urihttp://hdl.handle.net/11536/123714-
dc.description.abstractMMORPG中的互動特性,促使玩家創造大量虛擬公會社群,讓公會對玩家遊戲投入可能造成的影響成為重要議題。本研究利用Simmel的社型理論,剖析公會社群形成之於玩家的必要性,探討公會如何因應玩家的遊戲需求,在兩造作利益交換,以及玩家間如何運用彼此的角色特質,透過相互補償,使交互作用達到平衡,文末以Wenger(1998)實踐社群中的認同概念為探照燈,分析Yee(2006)玩家線上遊戲三動機:成就、社會和浸泡,探究玩家如何藉由參與,發現角色的自我價值與能力,從而發展其認同航道。zh_TW
dc.description.abstractThe interaction character of MMORPG makes possible the players' creation of the vast online consortia community and thereby makes the influence of the consortia community's to the players a significant issue. This study was based on Sociation theory (Simmel, 2002) and analyzed the necessity of online consortia community formation for players. The study explored how the online consortia community respond the player's demand for games and how they exchange benefit among themselves, and how the players use the character of their roles and through mutual compensation to balance the interaction. On the other hand, the study was in the light of identity concept of community of practice (Wenger, 1998) and three kind of motivation while the players playing online games: achievement, society, and immersing (Yee, 2006) probed how the players discover the self-value and competence of their role and then extend their identity trajectory by participating games.en_US
dc.language.isozh_TWzh_TW
dc.subjectMMORPGzh_TW
dc.subject認同zh_TW
dc.subject社化zh_TW
dc.subject動機zh_TW
dc.subject實踐社群zh_TW
dc.subjectidentityzh_TW
dc.subjectsociationzh_TW
dc.subjectmotivationzh_TW
dc.subjectcommunity of practicezh_TW
dc.title從MMORPG中的玩家動機看社群形成與認同航道zh_TW
dc.titleExploring Online Community Formation and Identity Trajectory from MMORPG Players' Motivationen_US
dc.identifier.journal資訊社會研究zh_TW
dc.identifier.journalJournal of Cyber Culture and Information Societyen_US
dc.citation.volume17en_US
dc.citation.spage185en_US
dc.citation.epage204en_US
dc.contributor.departmentDepartment of Communication and Technologyen_US
dc.contributor.department傳播與科技學系zh_TW
Appears in Collections:Journal of Cyber Culture and Information Society


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