標題: | 台灣數位內容產業專業人才培訓問題探討:以遊戲、動畫產業為例 The Problems of School Training Courses with the Digital Content Industry in Taiwan: A Case Study of Game and Animation Industry |
作者: | 洪雅玲 Yah-Ling Hung Department of Communication and Technology 傳播與科技學系 |
關鍵字: | 數位媒體;數位內容;人才培訓;動畫;遊戲;動畫產業;遊戲產業;Digital Media;Digital Content Industry;Personnel Training;Animation;Game;Animation Industry;Game Industry |
公開日期: | 2007 |
摘要: | 本研究想以一個專業技術培育者的角色,從學界的培訓與產界的需求等供需現況切入,探討台灣數位內容產業專業人才培訓問題。採用內容分析法,透過大學博覽會入口網站,搜尋學界相關科系的教學目標與課程設計;輔以深度訪談法,拜訪台灣動畫、遊戲產業界的企劃、研發、人力主管,瞭解產界心目中理想的人才培訓模式,再針對搜尋與訪談所得的資料加以分析歸納,設法找出產學相符的培訓方向。進一步對政府、業界、學界提出解決人才需求之因應策略,以提昇台灣在數位內容產業方面的國際競爭力。 In order to discuss the problems of school training courses with the digital-content industry, this paper collected data from college websites and adopted in-depth interviews with professionals from the game and animation industry. By using content analysis, I tried to find out the ideal training models to fit the demands of the digital-media industry. The conclusions of this study offer some suggestions to the government, the industry, and the school for personnel training in Taiwan. |
URI: | http://hdl.handle.net/11536/123760 |
期刊: | 資訊社會研究 Journal of Cyber Culture and Information Society |
Volume: | 12 |
起始頁: | 213 |
結束頁: | 240 |
Appears in Collections: | Journal of Cyber Culture and Information Society |