标题: | 以沉浸经验探讨行动游戏应用程式广告呈现形式与社交元素之广告效果 Using Flow Experience to Examine the Advertising Effect of Mobile Game Application Advertisements of Formats and Social Elements |
作者: | 汤梦涵 Tang, Meng-Han 林慧斐 Lin, Hui-Fei 传播研究所 |
关键字: | 行动应用程式;行动广告;沉浸经验;社会影响;广告效果;mobile application;mobile advertisement;flow experience;social influence;advertising effect |
公开日期: | 2015 |
摘要: | 随着行动装置与网路科技的日渐普及,行动应用程式广告逐渐受到学术界与实务界的重视。本研究选择游戏类行动应用程式作为研究对象,采取2x2x2因子的组间设计实验法,以沉浸经验作为研究架构,将行动游戏分为沉浸程度高及沉浸程度低两种,来探讨行动游戏应用程式广告的广告呈现型式(弹出式广告vs横幅广告)及广告社交元素(有社会影响vs无社会影响)对广告效果之影响。 研究结果发现,行动游戏应用程式广告之广告呈现形式与广告社交元素分别对广告记忆、点选意愿、广告态度以及行为意图有显着之影响。而广告呈现形式与广告社交元素以及广告社交元素与游戏沉浸经验在对广告记忆、点选意愿以及广告态度的影响中有交互效果影响。最后,本研究提出几项建议供未来研究者与实务界之参考,作为未来行动游戏应用程式广告发展之方向。 With the growing popularity of mobile device and internet technology, mobile application advertisements became highly valued in the theory and practice fields. By using flow experience as the research foundation and 2x2x2 Between-Subject experimental design, the purpose of this research is using both high flow experience and low flow experience to examine the effects between formats (pop-up ads vs. banner ads) and social elements (with social influence or not) of mobile application advertisements with advertising effects. The results indicate that both formats and social elements of mobile game application have significant influence on advertisement memory, click intention, advertisement attitude and behavior intention. Meanwhile, under the influence of advertisement memory, click intention and advertisement attitude, there are all interaction effect between formats and social elements with social elements and game flow experience. At last, the researcher provides some advices to the theory and practice fields as future directions for the development of mobile game application advertisements. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT070159111 http://hdl.handle.net/11536/125705 |
显示于类别: | Thesis |