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dc.contributor.authorHsiao, TYen_US
dc.contributor.authorYuan, SMen_US
dc.date.accessioned2014-12-08T15:18:24Z-
dc.date.available2014-12-08T15:18:24Z-
dc.date.issued2005-09-01en_US
dc.identifier.issn1089-7801en_US
dc.identifier.urihttp://dx.doi.org/10.1109/MIC.2005.106en_US
dc.identifier.urihttp://hdl.handle.net/11536/13281-
dc.description.abstractA massively multiplayer online game (MMOG) lets thousands of players interact simultaneously within a virtual world via the Internet. Middleware plays an important role in the development of next-generation MMOGs, which must be built on platforms that address not only the service aspect, but also code maintainability and development for programmers. The authors' compact, high-performance message-oriented middleware has a code-generation programming model that is designed to address many of these problems.en_US
dc.language.isoen_USen_US
dc.titlePractical middleware for massively multiplayer online gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/MIC.2005.106en_US
dc.identifier.journalIEEE INTERNET COMPUTINGen_US
dc.citation.volume9en_US
dc.citation.issue5en_US
dc.citation.spage47en_US
dc.citation.epage54en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000231826200008-
dc.citation.woscount13-
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