完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Hsiao, TY | en_US |
dc.contributor.author | Yuan, SM | en_US |
dc.date.accessioned | 2014-12-08T15:18:24Z | - |
dc.date.available | 2014-12-08T15:18:24Z | - |
dc.date.issued | 2005-09-01 | en_US |
dc.identifier.issn | 1089-7801 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/MIC.2005.106 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/13281 | - |
dc.description.abstract | A massively multiplayer online game (MMOG) lets thousands of players interact simultaneously within a virtual world via the Internet. Middleware plays an important role in the development of next-generation MMOGs, which must be built on platforms that address not only the service aspect, but also code maintainability and development for programmers. The authors' compact, high-performance message-oriented middleware has a code-generation programming model that is designed to address many of these problems. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Practical middleware for massively multiplayer online games | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/MIC.2005.106 | en_US |
dc.identifier.journal | IEEE INTERNET COMPUTING | en_US |
dc.citation.volume | 9 | en_US |
dc.citation.issue | 5 | en_US |
dc.citation.spage | 47 | en_US |
dc.citation.epage | 54 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000231826200008 | - |
dc.citation.woscount | 13 | - |
顯示於類別: | 期刊論文 |