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dc.contributor.authorLi, Fu-Shunen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2017-04-21T06:48:49Z-
dc.date.available2017-04-21T06:48:49Z-
dc.date.issued2016en_US
dc.identifier.isbn978-1-4503-4491-3en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2993369.2993373en_US
dc.identifier.urihttp://hdl.handle.net/11536/134686-
dc.description.abstractWe present a simple agent-based approach for crowd simulation in a two-dimensional space. Our approach computes a set of collision-free feasible movement directions for each agent. The movement directions of the agent are determined according to a radial view of the agent in the local region. Subsequently, the direction with the least effort is selected for moving the agent. To efficiently compute feasible movement directions for each agent, we discretize the movement direction field of the agent and use a bit string to estimate the set of movement directions. Each bit of the bit string represents a span of movement directions. The proposed approach enables the agents to move around simple objects without using expensive global search techniques. Experimental results show that our approach can simulate agents that can alleviate the collision problem. The agents can move to their destinations efficiently.en_US
dc.language.isoen_USen_US
dc.subjectcrowd simulationen_US
dc.subjectagent-based simulationen_US
dc.subjectradial viewen_US
dc.titleAnimating Agents Based on Radial View in Crowd Simulationen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/2993369.2993373en_US
dc.identifier.journal22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016)en_US
dc.citation.spage101en_US
dc.citation.epage109en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000391514400016en_US
dc.citation.woscount0en_US
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