標題: 情侶在「英雄聯盟」中的互動 對於線下關係的影響
The effect of couple interaction in online game「LOL」 on their offline relationship
作者: 劉冠麟
林日璇
陶振超
Liu, Kuan-Lin
Lin,Jih-Hsuan
Tao, Chen-Chao
傳播研究所
關鍵字: 英雄聯盟;線上遊戲;愛情關係;關係維繫行為;休閒活動;互動;LOL;interaction;online game;relationship;relationship maintenance;leisure activity
公開日期: 2016
摘要: 在近年來,線上遊戲的類型多元發展下,女性玩家也投入其中,而情侶一同參與的比例也隨之提高,本研究主要以質量並行的方法探討情侶們在線上即時戰略遊戲-英雄聯盟中的互動方式與程度,如何影響其線下關係狀態。透過將遊戲內互動分為遊戲設計機制或規則鼓勵的促使性互動,以及由玩家自主性與他人交流的自發性互動,發展遊戲互動量表,並納入關係維繫行為為中介變項、性別昨為調節變項,瞭解各層面對於情侶關係滿意以及關係品質的影響。結構方程模型結果發現,兩種互動方式皆會使關係維持行為增加,並進而助於關係滿意度和正面關係品質的提升,對於負面關係品質則沒有直接或間接的影響。綜合質化訪談的資料發現,英雄聯盟逐漸在近年來,能夠成為情侶維繫關係的共同休閒活動,除了提升兩人相處時間,更能藉以增進對於彼此的瞭解。
The current study explored how couples playing online game jointly with different interaction influence their off-line relationship. The interaction in online games was divided into stimulated interaction which was forced by the game design and natural interaction meaning that individuals communicate with others voluntarily in the game. The study assessed the effects of positive relationship maintenance in different levels of online game interaction and the moderator effect of gender on relationship. 14 respondents (seven couples) were interviewed to develop the interaction scales. After controlling other online and offline activities in couples’ daily communication, the study evaluate the variance between playing online game and couple relationships. Results of SEM found that both stimulated and natural interaction increases the level of relationship satisfaction and positive relationship quality, but not decreasing the level of negative relationship quality. And there is no moderator effect of leisure satisfaction on relationship.
URI: http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070359123
http://hdl.handle.net/11536/139178
Appears in Collections:Thesis