标题: | 台湾热门手机游戏玩家的游戏时间与心流研究 Research of Taiwan Popular Mobile Game Players' Game Time and Flow |
作者: | 陈沛亘 孙春在 Chen, Pei-Hsuan 资讯科学与工程研究所 |
关键字: | 手机游戏;免费游戏;心流;游戏时间;体力机制;Mobile game;Free-to-play;Flow;Game time;Stamina system |
公开日期: | 2016 |
摘要: | 随着科技的进步,智慧型手机与行动上网的普及化,手机游戏也变得十分地普遍。人们要玩线上游戏再也不仅局限于下班或放学坐在电脑桌前的时间,而是可以更加地利用休闲时间、等车的碎片时间甚至是上班时间等细碎的时间去游玩它。然而我们却发现,台湾现今热门的手机游戏大多为拥有体力机制的免费线上游戏,反而又限制了玩家玩游戏的时间。本研究利用辅助记录应用程式追踪记录玩家的游戏行为,用以了解体力机制对玩家带来的影响,以及玩家在什么样的情况下会在免费游戏内消费游戏中的道具。 本研究以《锁链战记》以及《白猫Project》两款游戏作为实验的研究环境,分别作为有体力机制与无体力机制的游戏代表。先以问卷的方式了解玩家背景,并且请部分玩家使用本实验自制的辅助记录应用程式搜集玩家游戏数据,最后对于其体力值、游戏时间、心流状态,以及道具使用做相关分析。最后证实体力制的游戏会影响玩家的游戏行为,并且发现使用道具的动机确实会受到玩家体力值的影响,并且与玩家的心流状态有关。 With the advancement of technology, smart phones and the popularity of mobile Internet, mobile gaming has become very common. People now can use their mobile phone to play online games without the limit of time and place. However, we have found that Taiwan now popular mobile games are mostly free-to-play and with the stamina system, which limited players’ playing time. In this study, we tracked players’ game behavior by the recording app, to understand the impact of the stamina system of players, and what the situation players will use special items related to game time in the game. In this study, we take two mobile games "ChainChronicle" and "White Cat Project" as our experimental research environment. Understanding the background of the players, and gathering data by the recording app, we do correlation analysis among stamina, game time, the flow state, and the use of items, which recorded in the players’ recording apps. Finally, we confirmed that stamina system will affect players’ game behavior, and found that the motivations for using items were really affected by the stamina of the player, and related to the player's flow states. |
URI: | http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070356047 http://hdl.handle.net/11536/139652 |
显示于类别: | Thesis |