Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Huang, Tsung-Shian | en_US |
dc.contributor.author | Liao, Jen-Hao | en_US |
dc.contributor.author | Lin, Wen-Chieh | en_US |
dc.contributor.author | Chuang, Jung-Hong | en_US |
dc.date.accessioned | 2018-08-21T05:53:25Z | - |
dc.date.available | 2018-08-21T05:53:25Z | - |
dc.date.issued | 2017-03-01 | en_US |
dc.identifier.issn | 1016-2364 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/144664 | - |
dc.description.abstract | Material design is an important task in game and animation industry. It often requires artist's great efforts to create an elaborate material. Although several successful material editing systems already exist, it is still hard for artists to design a material on their own since these systems usually have neither an intuitive and sufficiently sophisticated material representation nor an artist-friendly editing interface. In this paper, we propose a simple material creation flow and develop a material design system based on an intuitive material representation. With the system, an artist can bring their creativity into play on designing materials that are realistic or imaginary. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | computer graphics | en_US |
dc.subject | rendering | en_US |
dc.subject | texture | en_US |
dc.subject | BRDF editing | en_US |
dc.subject | material design | en_US |
dc.title | An Artist Friendly Material Design System | en_US |
dc.type | Article | en_US |
dc.identifier.journal | JOURNAL OF INFORMATION SCIENCE AND ENGINEERING | en_US |
dc.citation.volume | 33 | en_US |
dc.citation.spage | 273 | en_US |
dc.citation.epage | 288 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000396960800001 | en_US |
Appears in Collections: | Articles |