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dc.contributor.authorHuang, Tsung-Shianen_US
dc.contributor.authorLiao, Jen-Haoen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.date.accessioned2018-08-21T05:53:25Z-
dc.date.available2018-08-21T05:53:25Z-
dc.date.issued2017-03-01en_US
dc.identifier.issn1016-2364en_US
dc.identifier.urihttp://hdl.handle.net/11536/144664-
dc.description.abstractMaterial design is an important task in game and animation industry. It often requires artist's great efforts to create an elaborate material. Although several successful material editing systems already exist, it is still hard for artists to design a material on their own since these systems usually have neither an intuitive and sufficiently sophisticated material representation nor an artist-friendly editing interface. In this paper, we propose a simple material creation flow and develop a material design system based on an intuitive material representation. With the system, an artist can bring their creativity into play on designing materials that are realistic or imaginary.en_US
dc.language.isoen_USen_US
dc.subjectcomputer graphicsen_US
dc.subjectrenderingen_US
dc.subjecttextureen_US
dc.subjectBRDF editingen_US
dc.subjectmaterial designen_US
dc.titleAn Artist Friendly Material Design Systemen_US
dc.typeArticleen_US
dc.identifier.journalJOURNAL OF INFORMATION SCIENCE AND ENGINEERINGen_US
dc.citation.volume33en_US
dc.citation.spage273en_US
dc.citation.epage288en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000396960800001en_US
Appears in Collections:Articles