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dc.contributor.authorCheng, Chang-Chiehen_US
dc.contributor.authorChing, Yu-Taien_US
dc.date.accessioned2014-12-08T15:21:14Z-
dc.date.available2014-12-08T15:21:14Z-
dc.date.issued2011-10-01en_US
dc.identifier.issn1017-9909en_US
dc.identifier.urihttp://dx.doi.org/10.1117/1.3653264en_US
dc.identifier.urihttp://hdl.handle.net/11536/15073-
dc.description.abstractFourier volume rendering (FVR) is a volume rendering method based on the Fourier slice theorem. With an n x n x n volume data, the FVR algorithm requires O(n(2) log n) time to generate a result. Because it requires time less than O(n(3)) does, FVR is preferred for designing a real-time rendering algorithm with a preprocessing step. We improve upon our previous work. We demonstrate that a B-spline is significantly more useful when designing a transfer function. To de-sign an appropriate transfer function with a spline function, additional control points are required. However, the memory space required for the proposed method increases in linear proportion to the number of control points. We show that the set of control points can be clustered into groups, ensuring the memory required is linearly proportional to the number of groups. The proposed technique supports real-time rendering after adjusting the transfer function for FVR. (C) 2011 SPIE and IS&T. [DOI: 10.1117/1.3653264]en_US
dc.language.isoen_USen_US
dc.titleReal-time adjustment of transfer function for Fourier volume renderingen_US
dc.typeArticleen_US
dc.identifier.doi10.1117/1.3653264en_US
dc.identifier.journalJOURNAL OF ELECTRONIC IMAGINGen_US
dc.citation.volume20en_US
dc.citation.issue4en_US
dc.citation.epageen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000298371500004-
dc.citation.woscount1-
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